using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { class StandardsTerrainToHDTerrainLitUpgrader : MaterialUpgrader { public StandardsTerrainToHDTerrainLitUpgrader(string sourceShaderName, string destShaderName, MaterialFinalizer finalizer = null) { RenameShader(sourceShaderName, destShaderName, finalizer); } public override void Convert(Material srcMaterial, Material dstMaterial) { base.Convert(srcMaterial, dstMaterial); HDShaderUtils.ResetMaterialKeywords(dstMaterial); } } }