17 lines
482 B
C#
17 lines
482 B
C#
using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.HighDefinition
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{
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#pragma warning disable 618 // Obsolete warning
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[CanEditMultipleObjects]
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// Disable HDRP custom editor to display full shadow settings (only for dev purpose, reset for pr)
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[CustomEditor(typeof(AdditionalShadowData))]
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class AdditionalShadowDataEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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}
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}
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#pragma warning restore 618 // Obsolete warning
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}
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