using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition { #pragma warning disable 618 // Obsolete warning [CanEditMultipleObjects] // Disable HDRP custom editor to display full shadow settings (only for dev purpose, reset for pr) [CustomEditor(typeof(AdditionalShadowData))] class AdditionalShadowDataEditor : Editor { public override void OnInspectorGUI() { } } #pragma warning restore 618 // Obsolete warning }