2021-09-09 20:42:29 -04:00

21 lines
688 B
C#

using UnityEditor;
namespace UnityEditor.Rendering.HighDefinition.Compositor
{
internal class SerializedShaderProperty
{
public SerializedProperty propertyName;
public SerializedProperty propertyType;
public SerializedProperty propertyValue;
public SerializedProperty rangeLimits;
public SerializedShaderProperty(SerializedProperty root)
{
propertyName = root.FindPropertyRelative("propertyName");
propertyType = root.FindPropertyRelative("propertyType");
propertyValue = root.FindPropertyRelative("value");
rangeLimits = root.FindPropertyRelative("rangeLimits");
}
}
}