using UnityEditor; namespace UnityEditor.Rendering.HighDefinition.Compositor { internal class SerializedShaderProperty { public SerializedProperty propertyName; public SerializedProperty propertyType; public SerializedProperty propertyValue; public SerializedProperty rangeLimits; public SerializedShaderProperty(SerializedProperty root) { propertyName = root.FindPropertyRelative("propertyName"); propertyType = root.FindPropertyRelative("propertyType"); propertyValue = root.FindPropertyRelative("value"); rangeLimits = root.FindPropertyRelative("rangeLimits"); } } }