2021-09-09 20:42:29 -04:00

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**Ambient Occlusion** The material's ambient occlusion. This approximates occlusion for a fragment on a GameObjects surface that has been cast by details present in the Material but not the mesh geometry. A value of 0 means the fragment is completely occluded and appears black. A value of 1 means the fragment is not occluded at all, and the ambient color does not change. None 1.0