2021-09-09 20:42:29 -04:00

18 lines
518 B
C#

#if VFX_HAS_TIMELINE
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using UnityEngine.VFX;
[TrackColor(0.5990566f, 0.9038978f, 1f)]
[TrackClipType(typeof(VisualEffectActivationClip))]
[TrackBindingType(typeof(VisualEffect))]
class VisualEffectActivationTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<VisualEffectActivationMixerBehaviour>.Create(graph, inputCount);
}
}
#endif