18 lines
518 B
C#
18 lines
518 B
C#
#if VFX_HAS_TIMELINE
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using UnityEngine.VFX;
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[TrackColor(0.5990566f, 0.9038978f, 1f)]
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[TrackClipType(typeof(VisualEffectActivationClip))]
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[TrackBindingType(typeof(VisualEffect))]
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class VisualEffectActivationTrack : TrackAsset
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{
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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return ScriptPlayable<VisualEffectActivationMixerBehaviour>.Create(graph, inputCount);
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}
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}
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#endif
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