#if VFX_HAS_TIMELINE using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; using UnityEngine.VFX; [TrackColor(0.5990566f, 0.9038978f, 1f)] [TrackClipType(typeof(VisualEffectActivationClip))] [TrackBindingType(typeof(VisualEffect))] class VisualEffectActivationTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } } #endif