25 lines
1.7 KiB
Markdown
25 lines
1.7 KiB
Markdown
<div style="border: solid 1px #999; border-radius:12px; background-color:#EEE; padding: 8px; padding-left:14px; color: #555; font-size:14px;"><b>Draft:</b> The content on this page is complete, but it has not been reviewed yet.</div>
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# Visual Effect Project Settings
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Visual Effect Graph Project Settings is a Section in Unity Project Settings Window. You can access these settings using the **Edit/Project Settings** menu, then selecting **VFX** section.
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## Properties:
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| Name | Description |
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| ---------------------------------- | ------------------------------------------------------------ |
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| Current Scriptable Render Pipeline | Displays Currently Used Render Pipeline Asset detected for VFX Graph Shader Compilation. |
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| Fixed Time Step | Fixed Delay Before Simulation Steps for effects configured in **Fixed Delta Time** Simulation |
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| Max Delta Time | Maximum Fixed Time Step allowed for simulation. |
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| Indirect Shader | (Automatically Set) Master Compute Shader used for Indirect Calls |
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| Copy Buffer Shader | (Automatically Set) Compute Shader used for Compute Buffer Copy |
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| Sort Shader | (Automatically Set) Compute Shader used for Particle Sorting |
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| Strip Update Shader | (Automatically Set) Compute Shader used for Particle Strips update |
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> **Note:** Fixed Delta time works in asynchronous update with `deltaTime = N * FixedTimeStep` (with `deltaTime = min(deltaTime , MaxDeltaTime)`).
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> N being determined by the current framerate.
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> In this mode, deltaTime can equal 0 at certain frames.
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