2021-09-09 20:42:29 -04:00

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# Value Curl Noise
Menu Path : **Operator > Noise > Value Curl Noise**
The **Value Curl Noise** Operator allows you to sample a noise value within a specified range in two or three dimensions based on provided coordinates. Value curl noise uses similar math to the [Value Noise](Operator-Value-Noise.md) Operator, but with the addition of a curl function which allows it to generate a turbulent noise. This resulting noise is incompressible (divergence-free), which means that particles cannot converge to sink points where they get stuck.
![](Images/Operator-ValueCurlNoiseAnimation.gif)
A good use case for Curl Noise is emulating fluid or gas simulation, without having to perform complex calculations.
## Operator settings
| **Property** | **Type** | **Description** |
| -------------- | -------- | ------------------------------------------------------------ |
| **Dimensions** | Enum | Specify whether the noise is two, or three dimensional. |
| **Type** | Enum | Specify what type of noise to use. |
## Operator properties
| **Input** | **Type** | **Description** |
| -------------- | ------------------- | ------------------------------------------------------------ |
| **Coordinate** | FloatVector2Vector3 | The coordinate in the noise field to sample from.<br/>![](Images/Operator-ValueCurlNoiseCoordinate.gif)<br/>The **Type** changes to match the number of **Dimensions**. |
| **Frequency** | Float | The period in which Unity samples the noise. A higher frequency results in more frequent noise change.<br/>![](Images/Operator-ValueCurlNoiseFrequency.gif) |
| **Octaves** | Int | The number of layers of noise. More octaves create a more varied look but are also more resource-intensive to calculate.<br/>![](Images/Operator-ValueCurlNoiseOctaves.gif) |
| **Roughness** | Float | The scaling factor Unity applies to each octave. Unity only uses roughness when **Octaves** is set to a value higher than 1.<br/>![](Images/Operator-ValueCurlNoiseRoughness.gif) |
| **Lacunarity** | Float | The rate of change of the frequency for each successive octave. A lacunarity value of 1 results in each octave having the same frequency.<br/>![](Images/Operator-ValueCurlNoiseLacunarity.gif) |
| **Amplitude** | Float | The magnitude of the noise. A higher value increases the range of values the **Noise** port can return.<br/>![](Images/Operator-ValueCurlNoiseAmplitude.gif) |
| **Output** | **Type** | **Description** |
| ---------- | -------- | ---------------------------------------------- |
| **Noise** | Float | The noise value at the coordinate you specify. |