49 lines
2.3 KiB
Markdown
49 lines
2.3 KiB
Markdown
# Smoothstep
|
||
|
||
Menu Path : **Operator > Math > Arithmetic > Smoothstep**
|
||
|
||
The **Smoothstep** Operator calculates the linear interpolation of a value between two border values with smoothing at the limits.
|
||
|
||
This Operator returns a value between **X** and **Y**. Where this value is between **X** and **Y** depends on the value of **S**:
|
||
|
||
- If **S** is less than 1, the result is **Y**.
|
||
- If **S** is less than 0 the result is **X.**
|
||
|
||
- If **S** is between 0 and 1 then the result is a smooth transition between **X** and **Y**.
|
||
|
||
- - The result = (Y - X) * ( 3S2 - 2S3 ) + **X**
|
||
|
||
This Operator accepts input values of various types. For the list of types this Operator can use, see [Available Types](#available-types). The **X** and **Y** input are always of the same type. **S** changes to be the same type as **X** and **Y**.
|
||
|
||

|
||
|
||
## Operator properties
|
||
|
||
| **Input** | **Type** | **Description** |
|
||
| --------- | --------------------------------------- | ------------------------------------------------------------ |
|
||
| **X** | [Configurable](#operator-configuration) | The value to interpolate from. |
|
||
| **Y** | [Configurable](#operator-configuration) | The value to interpolate to. |
|
||
| **S** | [Configurable](#operator-configuration) | A value for the interpolation. An input of either float type or the same type as **X**. |
|
||
|
||
| **Output** | **Type** | **Description** |
|
||
| ---------- | ----------- | ------------------------------------------------------------ |
|
||
| **Out** | Output Port | The linear interpolation of **S** between **X** and **Y** with smoothing at the limits.<br/>The **Type** changes to match the type of **X** and **Y**. |
|
||
|
||
## Operator configuration
|
||
|
||
To view the **Smoothstep** Operator’s configuration, click the **cog** icon in the Operator’s header. **X** and **Y** must be the same type among [Available Types](#available-types). If **S** is a vector type, Unity calculates the interpolation value by value.
|
||
|
||
|
||
|
||
### Available types
|
||
|
||
You can use the following types for your **input** ports:
|
||
|
||
- **float**
|
||
- **Vector**
|
||
- **Vector2**
|
||
- **Vector3**
|
||
- **Vector4**
|
||
- **Position**
|
||
- **Direction**
|