2021-09-09 20:42:29 -04:00

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Sample TextureCube

Menu Path : Operator > Sampling > Sample TextureCube

The Sample TextureCube Operator samples a TextureCube for a specified direction and Mip level. This Operator uses the same Filter Mode and Wrap Mode as the input textures import settings.

This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.

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Operator properties

Property Type Description
Texture Texture The TextureCube this Operator samples from.
UVW Vector3 The direction this Operator uses to sample the TextureCube.
Mip Level float The mip level this Operator uses for the sampling.
Property Type Description
s Vector4 The sampled value from the texture

Limitations

This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.