2021-09-09 20:42:29 -04:00

2.5 KiB

Experimental: This Feature is currently experimental and is subject to change in later major versions.

Mesh Index Count

Menu Path : Operator > Sampling > Mesh Index Count

Menu Path : Operator > Sampling > Skinned Mesh Index Count

The Mesh Index Count Operator allows you to retrieve the number of indices in the geometry of a mesh or skinned mesh renderer.

Operator settings

Property Type Description
Source Enum (Inspector) Specifies the kind of geometry to sample from. The options are:
Mesh: Samples from a mesh asset.
Skinned Mesh Renderer: Samples from a Skinned Mesh Renderer.

Operator Properties

Input Type Description
Mesh Mesh The source mesh asset to sample.
This property only appears if you set Source to Mesh
Skinned Mesh Renderer Skinned Mesh Renderer The source Skinned Mesh Renderer component to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it.
This property only appears if you set Source to Skinned Mesh Renderer
Output Type Description
Count UInt The number of indices in the geometry. If the topology uses a default triangle list, you can divide this value by three to get the number of triangles.

Limitations

The Mesh Index Count Operator has the following limitations: