Arcade-Maniac/Source/Library/PackageCache/com.unity.visualeffectgraph@11.0.0/Documentation~/Block-VelocityFromDirectionAndSpeed(NewDirection).md
2021-09-09 20:42:29 -04:00

35 lines
2.9 KiB
Markdown

# Velocity from Direction & Speed (New Direction)
Menu Path : **Velocity > [Set/Add] Velocity from Direction & Speed (New Direction)**
The **Velocity from Direction And Speed (New Direction)** Block calculates a velocity for the particle based on a blend ratio between a given direction, and the direction attribute.
The Block then scales the final direction vector by a speed, and composes it with the velocity attribute.
![](Images/Block-VelocityFromDirectionAndSpeed(NewDirection)Example.gif)
## Block compatibility
This Block is compatible with the following Contexts:
- [Initialize](Context-Initialize.md)
- [Update](Context-Update.md)
## Block settings
| **Setting** | **Type** | **Description** |
| --------------- | -------- | ------------------------------------------------------------ |
| **Composition** | Enum | **(Inspector)** Specifies how this Block composes the velocity attribute. The options are:<br/>&#8226; **Set**: Overwrites the velocity attribute with the new value.<br/>&#8226; **Add**: Adds the new value to the velocity attribute value.<br/>&#8226; **Multiply**: Multiplies the velocity attribute value by the new value.<br/>&#8226; **Blend**: Interpolates between the velocity attribute value and the new value. You can specify the blend factor between 0 and 1. |
| **Speed Mode** | Enum | Specifies how to calculate the speed. The options are:<br/>&#8226; **Constant**: Applies a constant speed which you set in the **Speed** property.<br/>&#8226; **Random**: Applies a random speed between **Min Speed** and **Max** **Speed**. |
## Block properties
| **Input** | **Type** | **Description** |
| ------------------- | --------- | ------------------------------------------------------------ |
| **Direction** | Direction | The specific direction vector this block blends with the current **direction** attribute, based on the ***Blend Direction*** property. |
| **Speed** | float | The speed multiplier to apply to the direction vector in order to calculate the velocity.<br/>This property only appears if you set **Speed Mode** to **Constant**. |
| **Min Speed** | float | The minimum speed multiplier to apply to the direction vector in order to calculate the velocity.<br/>This property only appears if you set **Speed Mode** to **Random**. |
| **Max Speed** | float | The maximum speed multiplier to apply to the direction vector in order to calculate the velocity.<br/>This property only appears if you set **Speed Mode** to **Random**. |
| **Blend Direction** | float | The blend percentage between the current direction attribute value and the newly calculated direction value. |
| **Blend Velocity** | float | The blend percentage between the current direction attribute value and the newly calculated direction value.<br/>This property only appears if you set **Composition** to **Blend**. |