2021-09-09 20:42:29 -04:00

24 lines
782 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef RAYCOUNTMANAGER_CS_HLSL
#define RAYCOUNTMANAGER_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.RayCountValues: static fields
//
#define RAYCOUNTVALUES_AMBIENT_OCCLUSION (0)
#define RAYCOUNTVALUES_SHADOW_DIRECTIONAL (1)
#define RAYCOUNTVALUES_SHADOW_POINT_SPOT (2)
#define RAYCOUNTVALUES_SHADOW_AREA_LIGHT (3)
#define RAYCOUNTVALUES_DIFFUSE_GI_FORWARD (4)
#define RAYCOUNTVALUES_DIFFUSE_GI_DEFERRED (5)
#define RAYCOUNTVALUES_REFLECTION_FORWARD (6)
#define RAYCOUNTVALUES_REFLECTION_DEFERRED (7)
#define RAYCOUNTVALUES_RECURSIVE (8)
#define RAYCOUNTVALUES_COUNT (9)
#define RAYCOUNTVALUES_TOTAL (10)
#endif