// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef RAYCOUNTMANAGER_CS_HLSL #define RAYCOUNTMANAGER_CS_HLSL // // UnityEngine.Rendering.HighDefinition.RayCountValues: static fields // #define RAYCOUNTVALUES_AMBIENT_OCCLUSION (0) #define RAYCOUNTVALUES_SHADOW_DIRECTIONAL (1) #define RAYCOUNTVALUES_SHADOW_POINT_SPOT (2) #define RAYCOUNTVALUES_SHADOW_AREA_LIGHT (3) #define RAYCOUNTVALUES_DIFFUSE_GI_FORWARD (4) #define RAYCOUNTVALUES_DIFFUSE_GI_DEFERRED (5) #define RAYCOUNTVALUES_REFLECTION_FORWARD (6) #define RAYCOUNTVALUES_REFLECTION_DEFERRED (7) #define RAYCOUNTVALUES_RECURSIVE (8) #define RAYCOUNTVALUES_COUNT (9) #define RAYCOUNTVALUES_TOTAL (10) #endif