Arcade-Maniac/Devlog.md
2021-09-16 19:53:18 -04:00

8.4 KiB

Devlogs

9/16/2021 (21ga0916.0)

Hi! 2 devlogs down, many more to go!

0

I did a good amount this week. I am done for the most part with the arcade exterior for now. I will definitely come back to it later, as it is nowhere near finished, but now I am working on the minigames. But, let's get into summarizing the changelog.

1

I decided to do the thing I wanted and fix the arcade screen to use a 4:3 ratio, so images are now way easier to create. Since that happened, I also had to re-uv map the arcade, which meant I had to fix the broken textures. But, that wasn't hard because they were super basic anyways. I also decided to have a canvas on a second monitor for showing statistics. It is unrequired, and right now does literally nothing, but I'll work on that more some other time. I also imported TextMeshPro because I wanted text with different colors in it. I also figured out how to add custom HDRP assets to the camera, so I did that and reset the default ones. The player also had some weird stuff happening with the floor, so I removed all friction, and now it works fine.

2

Now comes the real nice part, where I start my first minigame. I started on EMD - AE (Entity March Dream - Arcade Edition), and I got a bit done. I started with some outlines for a tilemap which I will use, but didn't do much. I then textured some player sprites. I am using the same design as used in SASR (SneakAndSeek Remastered), TOT (Trick Or Treat), and RB (Rebuild). I also made a script to control their movement, animation, and collision. I took the approach of seperating each topic into it's own method and calling them all during the Update() method.

3

I have also made some textures for the grass. I think it looks very good. Note: the outline in the stone textures are sharper on purpose. It is to depict a stronger object. I have not finished the stone textures yet, but I will soon, possibly in the next stream. I also had an idea to get the textures for this game from another game which textures I really likes, but the developer said no, which is fair, and so I made my own, which I like just as much.

4

I also made a coin.

Ending

So that's about it! I hope you liked the progress coming along. It is a bit slowed due to school, but luckily I've managed to stay on track at school so far (unlike last year :sade:), and I think I can keep it up, so development will be slowed slightly, but not as much as it would be if I wasn't on track. Anyways, have a good one!

P.S. Currently updating Unity to 2021.1.21f1 while writing this. Man, unity updates weekly I swear it is a little bit annoying lmao.

Stuff to Do:

  • I have to make the arcade cabinet account for framerate like the player controller does when it angles the camera towards itself.
  • Fix light flickering
  • Reset the HDRP default settings and make custom ones for this camera only.
  • Remodel the cabinet screen to use a well-known aspect ratio
  • Add more details to cabinet
  • Fix the camera acting weird when the player interacts with the cabinet by pressing "Space"
  • Add stone textures to EMD
  • Obviously more.

Complete changelog:

Date Change
9/10/2021 Removed some useless code in Source/Assets/Arcade/Scripts/Floor.cs
9/10/2021 Upgraded to Unity 2021.1.20f1
9/11/2021 Changed the screen in the arcade cabinet to be a 4:3 size ration
9/11/2021 Re-unwrapped the arcade cabinet model
9/11/2021 Fixed all broken arcade textures
9/11/2021 Added a canvas for displaying statistics to the player in the Source/Assets/Arcade/Scenes/Arcade.unity. This canvas renders to the second screen.
9/11/2021 Added a camera to the stat canvas for rendering. This camera has no audio listener
9/11/2021 Imported essentials for TextMeshPro
9/11/2021 Added the name of the game to the stat canvas (as a TMP)
9/11/2021 Added script to control stat canvas (Source/Assets/Arcade/Scripts/StatCanvas.cs)
9/11/2021 Added editorconfig file so VS 2019 would stop yelling at me for "Private member 'Update' is unused"
9/11/2021 Added a folder for script extensions in Source/Assets/Misc/Scripts
9/11/2021 Added a script extension to combine words together (Ex: this is a test => ThisIsATest) (Source/Assets/Misc/Scripts/Extensions/CombineExtension.cs)
9/11/2021 Added a folder for object models in Source/Assets/Misc/Scripts
9/11/2021 Added an object model for tracking stats (Source/Assets/Misc/Scripts/Object Models/Statistics.cs)
9/11/2021 Added text to tell you how far you are into the game in the stat canvas
9/11/2021 Modified the editorconfig of VS so it would stop telling me to use new() over new object() (because that doesn't work in .Net 4.0, which Unity uses)
9/12/2021 Added a folder to contain a bunch of different roboto fonts in Source/Assets/Misc/Fonts
9/12/2021 Added a folder to contain the righteous regular font and TMP asset Source/Assets/Misc/Fonts
9/12/2021 Mofified the cabinet script to allow any outside script with the instance to detect if that arcade is active
9/12/2021 Added a folder for custom HDRP settings in Source/Assets/Arcade
9/12/2021 Added custom HDRP settings for the Arcade only in Source/Assets/Arcade/HDRP
9/12/2021 Modified the arcade player script to lower friction with the arcade mesh (edited Source/Assets/Arcade/Scripts/Player.cs)
9/12/2021 Added a new scene as a EMD test scene (Source/Assets/Minigames/Entity March Dream/Scenes/Testing Game.unity)
9/12/2021 Made outlines for some grass textures (the main textures for maps). They don't look like much, but they work for now (Source/Assets/Minigames/Entity March Dream/Textures/Grass-Tiles.png)
9/12/2021 Sliced Source/Assets/Minigames/Entity March Dream/Textures/Grass-Tiles.png into 40 8x8 tiles and named them and shaped their colliders accordingly
9/12/2021 Created a folder in Source/Assets/Minigames/Entity March Dream to store tile palette data, and a folder within it dedicated to tile palette assets
9/12/2021 Created a new tile palette named EMD-Tilemap dedicated to the textures for EMD and saved in Source/Assets/Minigames/Entity March Dream/Palettes
9/12/2021 Imported the grass textures into the palette and saved the assets in Source/Assets/Minigames/Entity March Dream/Palettes/Assets
9/12/2021 Added 3 tilemaps in a grid, layer 0 (background), layer 1 (main), and layer 2 (foreground)
9/12/2021 Textured some rock outline sprites, (rock textures are going to be decoration textures) (Source/Assets/Minigames/Entity March Dream/Textures/Stone-Tiles.png)
9/12/2021 Sliced Source/Assets/Minigames/Entity March Dream/Textures/Stone-Tiles.png into 40 8x8 tiles and named them and shaped their colliders accordingly
9/12/2021 Imported the stone textures into EMD-Tilemap palette and saved the assets in Source/Assets/Minigames/Entity March Dream/Palettes/Assets
9/12/2021 Designed a player for EMD based on the design in TrickOrTreat, Rebuild, and SneakAndSeek Remastered (Source/Assets/Minigames/Entity March Dream/Textures/Player.png)
9/13/2021 Split the player texture into 4 sprites to be used as animations (9x11)
9/13/2021 Created a script to control the player in EMD (Source/Assets/Minigames/Entity March Dream/Scripts/Player.cs)
9/13/2021 Created a folder to store prefabs in Source/Assets/Minigames/Entity March Dream
9/13/2021 Created a player object (saved in Source/Assets/Minigames/Entity March Dream/Prefabs)
9/14/2021 Added a custom tag representing the ground named "EMD Ground." Layer 1 (main) is given this tag
9/16/2021 Created a folder to store animations in Source/Assets/Minigames/Entity March Dream and a folder in that for the Player
9/16/2021 Created animations for the player standing still, walking, jumping, and falling (Source/Assets/Minigames/Entity March Dream/Animations/Player/*.anim)
9/16/2021 Gave the player a prefab in Source/Assets/Minigames/Entity March Dream/Prefabs
9/16/2021 Added a coin texture (Source/Assets/Minigames/Entity March Dream/Textures/coin.png)
9/16/2021 Added a script for managing the coin (Source/Assets/Minigames/Entity March Dream/Scripts/Coin.cs)
9/16/2021 Added a coin object and made it a prefab (Source/Assets/Minigames/Entity March Dream/Prefabs/Coin.prefab)
9/16/2021 Added actual design to the grass textures for EMD