2021-09-09 20:42:29 -04:00

28 lines
1002 B
C#

using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
class VolumetricMenuItems
{
[MenuItem("GameObject/Rendering/Density Volume", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateDensityVolumeGameObject(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var densityVolume = CoreEditorUtils.CreateGameObject("Density Volume", parent);
densityVolume.AddComponent<DensityVolume>();
}
//[MenuItem("GameObject/Light/Experimental/Probe Volume", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateProbeVolumeGameObject(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var probeVolume = CoreEditorUtils.CreateGameObject("Probe Volume", parent);
probeVolume.AddComponent<ProbeVolume>();
}
}
}