using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition { class VolumetricMenuItems { [MenuItem("GameObject/Rendering/Density Volume", priority = CoreUtils.gameObjectMenuPriority)] static void CreateDensityVolumeGameObject(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; var densityVolume = CoreEditorUtils.CreateGameObject("Density Volume", parent); densityVolume.AddComponent(); } //[MenuItem("GameObject/Light/Experimental/Probe Volume", priority = CoreUtils.gameObjectMenuPriority)] static void CreateProbeVolumeGameObject(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; var probeVolume = CoreEditorUtils.CreateGameObject("Probe Volume", parent); probeVolume.AddComponent(); } } }