16 lines
809 B
Markdown
16 lines
809 B
Markdown
# Post-processing in the High Definition Render Pipeline
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The High Definition Render Pipeline (HDRP) includes its own purpose-built implementation for [post-processing](https://docs.unity3d.com/Manual/PostProcessingOverview.html). This is built into HDRP, so you do not need to install any other package.
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This implementation uses the [Volume](Volumes.md) system. You add post-processing effects to your Camera in the same way you add any other [Volume Override](Volume-Components.md). Note that HDRP already enables some post-processing effects in the [Default Settings Volume Profile](Default-Settings-Window.md).
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The images below show a Scene with and without HDRP post-processing.
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Without post-processing:
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With post-processing:
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