22 lines
573 B
C#
22 lines
573 B
C#
using UnityEngine;
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namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream.Bunches.StartMenu
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{
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public class StartMenu : MonoBehaviour
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{
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public static bool AnyKeyPressed;
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public GameObject[] SetActiveOnKeyPressed;
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private void Update()
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{
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if (Input.anyKeyDown && !AnyKeyPressed)
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{
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AnyKeyPressed = true;
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foreach (GameObject g in SetActiveOnKeyPressed) g.SetActive(true);
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}
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Cursor.lockState = CursorLockMode.Locked;
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}
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}
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}
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