using UnityEngine; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream.Bunches.StartMenu { public class StartMenu : MonoBehaviour { public static bool AnyKeyPressed; public GameObject[] SetActiveOnKeyPressed; private void Update() { if (Input.anyKeyDown && !AnyKeyPressed) { AnyKeyPressed = true; foreach (GameObject g in SetActiveOnKeyPressed) g.SetActive(true); } Cursor.lockState = CursorLockMode.Locked; } } }