28 lines
1.6 KiB
Markdown
28 lines
1.6 KiB
Markdown
# Load Texture2DArray
|
||
|
||
Menu Path : **Operator > Sampling > Load Texture2DArray**
|
||
|
||
The **Load Texture2DArray** Operator reads a Texture2DArray’s texel value for specified coordinates and slice. This Operator returns the float4 texel value without any filtering.
|
||
|
||
This translates to a Load() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see [Loading and sampling](#loading-and-sampling).
|
||
|
||
[!include[](Snippets/Operator-LoadingAndSampling.md)]
|
||
|
||
## Operator properties
|
||
|
||
| **Input** | **Type** | **Description** |
|
||
| ------------- | -------------- | ------------------------------------------------------------ |
|
||
| **Texture** | Texture2DArray | The texture array this Operator loads from. |
|
||
| **X** | uint | The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. |
|
||
| **Y** | uint | The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. |
|
||
| **Z** | uint | The slice to read from. |
|
||
| **Mip Level** | uint | The mip level this Operator reads from. |
|
||
|
||
| **Output** | **Type** | **Description** |
|
||
| ---------- | -------- | ----------------------- |
|
||
| **s** | Vector4 | The value of the texel. |
|
||
|
||
## Limitations
|
||
|
||
This Operator only runs on the GPU, therefore it does not work when plugged into **Spawner context** ports.
|