2021-09-09 20:42:29 -04:00

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Shader "Hidden/HDRP/XRMirrorView"
{
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
HLSLINCLUDE
#pragma target 4.5
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
ENDHLSL
// 0: TEXTURE2D
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragBilinear
#define DISABLE_TEXTURE2D_X_ARRAY 1
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/XRMirrorView.hlsl"
ENDHLSL
}
// 1: TEXTURE2D_ARRAY
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragBilinear
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/XRMirrorView.hlsl"
ENDHLSL
}
}
Fallback Off
}