42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
Shader "Hidden/HDRP/XRMirrorView"
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{
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SubShader
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{
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Tags{ "RenderPipeline" = "HDRenderPipeline" }
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HLSLINCLUDE
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#pragma target 4.5
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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ENDHLSL
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// 0: TEXTURE2D
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Pass
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{
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ZWrite Off ZTest Always Blend Off Cull Off
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HLSLPROGRAM
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#pragma vertex VertQuad
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#pragma fragment FragBilinear
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#define DISABLE_TEXTURE2D_X_ARRAY 1
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/XRMirrorView.hlsl"
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ENDHLSL
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}
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// 1: TEXTURE2D_ARRAY
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Pass
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{
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ZWrite Off ZTest Always Blend Off Cull Off
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HLSLPROGRAM
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#pragma vertex VertQuad
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#pragma fragment FragBilinear
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/XRMirrorView.hlsl"
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ENDHLSL
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}
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}
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Fallback Off
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}
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