Shader "Hidden/HDRP/XRMirrorView" { SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } HLSLINCLUDE #pragma target 4.5 #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch ENDHLSL // 0: TEXTURE2D Pass { ZWrite Off ZTest Always Blend Off Cull Off HLSLPROGRAM #pragma vertex VertQuad #pragma fragment FragBilinear #define DISABLE_TEXTURE2D_X_ARRAY 1 #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/XRMirrorView.hlsl" ENDHLSL } // 1: TEXTURE2D_ARRAY Pass { ZWrite Off ZTest Always Blend Off Cull Off HLSLPROGRAM #pragma vertex VertQuad #pragma fragment FragBilinear #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/XRMirrorView.hlsl" ENDHLSL } } Fallback Off }