160 lines
5.0 KiB
HLSL
160 lines
5.0 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESGLOBAL_CS_HLSL
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#define SHADERVARIABLESGLOBAL_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal: static fields
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//
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#define RENDERING_LIGHT_LAYERS_MASK (255)
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#define RENDERING_LIGHT_LAYERS_MASK_SHIFT (0)
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#define RENDERING_DECAL_LAYERS_MASK (65280)
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#define RENDERING_DECAL_LAYERS_MASK_SHIFT (8)
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#define DEFAULT_RENDERING_LAYER_MASK (257)
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#define MAX_ENV2DLIGHT (32)
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal
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// PackingRules = Exact
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GLOBAL_CBUFFER_START(ShaderVariablesGlobal, b0)
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float4x4 _ViewMatrix;
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float4x4 _InvViewMatrix;
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float4x4 _ProjMatrix;
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float4x4 _InvProjMatrix;
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float4x4 _ViewProjMatrix;
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float4x4 _CameraViewProjMatrix;
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float4x4 _InvViewProjMatrix;
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float4x4 _NonJitteredViewProjMatrix;
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float4x4 _PrevViewProjMatrix;
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float4x4 _PrevInvViewProjMatrix;
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float4 _WorldSpaceCameraPos_Internal;
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float4 _PrevCamPosRWS_Internal;
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float4 _ScreenSize;
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float4 _RTHandleScale;
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float4 _RTHandleScaleHistory;
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float4 _ZBufferParams;
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float4 _ProjectionParams;
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float4 unity_OrthoParams;
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float4 _ScreenParams;
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float4 _FrustumPlanes[6];
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float4 _ShadowFrustumPlanes[6];
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float4 _TaaFrameInfo;
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float4 _TaaJitterStrength;
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float4 _Time;
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float4 _SinTime;
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float4 _CosTime;
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float4 unity_DeltaTime;
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float4 _TimeParameters;
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float4 _LastTimeParameters;
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int _FogEnabled;
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int _PBRFogEnabled;
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int _EnableVolumetricFog;
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float _MaxFogDistance;
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float4 _FogColor;
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float _FogColorMode;
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float _Pad0;
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float _Pad1;
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float _Pad2;
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float4 _MipFogParameters;
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float4 _HeightFogBaseScattering;
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float _HeightFogBaseExtinction;
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float _HeightFogBaseHeight;
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float _GlobalFogAnisotropy;
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int _VolumetricFilteringEnabled;
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float2 _HeightFogExponents;
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float _Pad4;
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float _Pad5;
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float4 _VBufferViewportSize;
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float4 _VBufferLightingViewportScale;
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float4 _VBufferLightingViewportLimit;
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float4 _VBufferDistanceEncodingParams;
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float4 _VBufferDistanceDecodingParams;
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uint _VBufferSliceCount;
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float _VBufferRcpSliceCount;
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float _VBufferRcpInstancedViewCount;
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float _VBufferLastSliceDist;
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float4 _ShadowAtlasSize;
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float4 _CascadeShadowAtlasSize;
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float4 _AreaShadowAtlasSize;
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float4 _CachedShadowAtlasSize;
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float4 _CachedAreaShadowAtlasSize;
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float4x4 _Env2DCaptureVP[32];
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float4 _Env2DCaptureForward[32];
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float4 _Env2DAtlasScaleOffset[32];
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uint _DirectionalLightCount;
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uint _PunctualLightCount;
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uint _AreaLightCount;
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uint _EnvLightCount;
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int _EnvLightSkyEnabled;
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uint _CascadeShadowCount;
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int _DirectionalShadowIndex;
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uint _EnableLightLayers;
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uint _EnableSkyReflection;
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uint _EnableSSRefraction;
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float _SSRefractionInvScreenWeightDistance;
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float _ColorPyramidLodCount;
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float _DirectionalTransmissionMultiplier;
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float _ProbeExposureScale;
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float _ContactShadowOpacity;
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float _ReplaceDiffuseForIndirect;
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float4 _AmbientOcclusionParam;
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float _IndirectDiffuseLightingMultiplier;
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uint _IndirectDiffuseLightingLayers;
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float _ReflectionLightingMultiplier;
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uint _ReflectionLightingLayers;
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float _MicroShadowOpacity;
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uint _EnableProbeVolumes;
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uint _ProbeVolumeCount;
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float _Pad6;
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float4 _CookieAtlasSize;
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float4 _CookieAtlasData;
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float4 _PlanarAtlasData;
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uint _NumTileFtplX;
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uint _NumTileFtplY;
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float g_fClustScale;
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float g_fClustBase;
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float g_fNearPlane;
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float g_fFarPlane;
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int g_iLog2NumClusters;
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uint g_isLogBaseBufferEnabled;
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uint _NumTileClusteredX;
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uint _NumTileClusteredY;
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int _EnvSliceSize;
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float _Pad7;
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float4 _ShapeParamsAndMaxScatterDists[16];
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float4 _TransmissionTintsAndFresnel0[16];
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float4 _WorldScalesAndFilterRadiiAndThicknessRemaps[16];
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uint4 _DiffusionProfileHashTable[16];
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uint _EnableSubsurfaceScattering;
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uint _TexturingModeFlags;
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uint _TransmissionFlags;
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uint _DiffusionProfileCount;
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float2 _DecalAtlasResolution;
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uint _EnableDecals;
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uint _DecalCount;
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uint _OffScreenRendering;
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uint _OffScreenDownsampleFactor;
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uint _XRViewCount;
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int _FrameCount;
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float4 _CoarseStencilBufferSize;
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int _IndirectDiffuseMode;
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int _EnableRayTracedReflections;
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int _RaytracingFrameIndex;
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uint _EnableRecursiveRayTracing;
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float4 _ProbeVolumeAtlasResolutionAndSliceCount;
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float4 _ProbeVolumeAtlasResolutionAndSliceCountInverse;
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float4 _ProbeVolumeAtlasOctahedralDepthResolutionAndInverse;
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int _ProbeVolumeLeakMitigationMode;
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float _ProbeVolumeBilateralFilterWeightMin;
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float _ProbeVolumeBilateralFilterWeight;
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uint _EnableDecalLayers;
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float4 _ProbeVolumeAmbientProbeFallbackPackedCoeffs[7];
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int _TransparentCameraOnlyMotionVectors;
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float _GlobalTessellationFactorMultiplier;
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float _SpecularOcclusionBlend;
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float _DeExposureMultiplier;
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CBUFFER_END
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#endif
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