// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESGLOBAL_CS_HLSL #define SHADERVARIABLESGLOBAL_CS_HLSL // // UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal: static fields // #define RENDERING_LIGHT_LAYERS_MASK (255) #define RENDERING_LIGHT_LAYERS_MASK_SHIFT (0) #define RENDERING_DECAL_LAYERS_MASK (65280) #define RENDERING_DECAL_LAYERS_MASK_SHIFT (8) #define DEFAULT_RENDERING_LAYER_MASK (257) #define MAX_ENV2DLIGHT (32) // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal // PackingRules = Exact GLOBAL_CBUFFER_START(ShaderVariablesGlobal, b0) float4x4 _ViewMatrix; float4x4 _InvViewMatrix; float4x4 _ProjMatrix; float4x4 _InvProjMatrix; float4x4 _ViewProjMatrix; float4x4 _CameraViewProjMatrix; float4x4 _InvViewProjMatrix; float4x4 _NonJitteredViewProjMatrix; float4x4 _PrevViewProjMatrix; float4x4 _PrevInvViewProjMatrix; float4 _WorldSpaceCameraPos_Internal; float4 _PrevCamPosRWS_Internal; float4 _ScreenSize; float4 _RTHandleScale; float4 _RTHandleScaleHistory; float4 _ZBufferParams; float4 _ProjectionParams; float4 unity_OrthoParams; float4 _ScreenParams; float4 _FrustumPlanes[6]; float4 _ShadowFrustumPlanes[6]; float4 _TaaFrameInfo; float4 _TaaJitterStrength; float4 _Time; float4 _SinTime; float4 _CosTime; float4 unity_DeltaTime; float4 _TimeParameters; float4 _LastTimeParameters; int _FogEnabled; int _PBRFogEnabled; int _EnableVolumetricFog; float _MaxFogDistance; float4 _FogColor; float _FogColorMode; float _Pad0; float _Pad1; float _Pad2; float4 _MipFogParameters; float4 _HeightFogBaseScattering; float _HeightFogBaseExtinction; float _HeightFogBaseHeight; float _GlobalFogAnisotropy; int _VolumetricFilteringEnabled; float2 _HeightFogExponents; float _Pad4; float _Pad5; float4 _VBufferViewportSize; float4 _VBufferLightingViewportScale; float4 _VBufferLightingViewportLimit; float4 _VBufferDistanceEncodingParams; float4 _VBufferDistanceDecodingParams; uint _VBufferSliceCount; float _VBufferRcpSliceCount; float _VBufferRcpInstancedViewCount; float _VBufferLastSliceDist; float4 _ShadowAtlasSize; float4 _CascadeShadowAtlasSize; float4 _AreaShadowAtlasSize; float4 _CachedShadowAtlasSize; float4 _CachedAreaShadowAtlasSize; float4x4 _Env2DCaptureVP[32]; float4 _Env2DCaptureForward[32]; float4 _Env2DAtlasScaleOffset[32]; uint _DirectionalLightCount; uint _PunctualLightCount; uint _AreaLightCount; uint _EnvLightCount; int _EnvLightSkyEnabled; uint _CascadeShadowCount; int _DirectionalShadowIndex; uint _EnableLightLayers; uint _EnableSkyReflection; uint _EnableSSRefraction; float _SSRefractionInvScreenWeightDistance; float _ColorPyramidLodCount; float _DirectionalTransmissionMultiplier; float _ProbeExposureScale; float _ContactShadowOpacity; float _ReplaceDiffuseForIndirect; float4 _AmbientOcclusionParam; float _IndirectDiffuseLightingMultiplier; uint _IndirectDiffuseLightingLayers; float _ReflectionLightingMultiplier; uint _ReflectionLightingLayers; float _MicroShadowOpacity; uint _EnableProbeVolumes; uint _ProbeVolumeCount; float _Pad6; float4 _CookieAtlasSize; float4 _CookieAtlasData; float4 _PlanarAtlasData; uint _NumTileFtplX; uint _NumTileFtplY; float g_fClustScale; float g_fClustBase; float g_fNearPlane; float g_fFarPlane; int g_iLog2NumClusters; uint g_isLogBaseBufferEnabled; uint _NumTileClusteredX; uint _NumTileClusteredY; int _EnvSliceSize; float _Pad7; float4 _ShapeParamsAndMaxScatterDists[16]; float4 _TransmissionTintsAndFresnel0[16]; float4 _WorldScalesAndFilterRadiiAndThicknessRemaps[16]; uint4 _DiffusionProfileHashTable[16]; uint _EnableSubsurfaceScattering; uint _TexturingModeFlags; uint _TransmissionFlags; uint _DiffusionProfileCount; float2 _DecalAtlasResolution; uint _EnableDecals; uint _DecalCount; uint _OffScreenRendering; uint _OffScreenDownsampleFactor; uint _XRViewCount; int _FrameCount; float4 _CoarseStencilBufferSize; int _IndirectDiffuseMode; int _EnableRayTracedReflections; int _RaytracingFrameIndex; uint _EnableRecursiveRayTracing; float4 _ProbeVolumeAtlasResolutionAndSliceCount; float4 _ProbeVolumeAtlasResolutionAndSliceCountInverse; float4 _ProbeVolumeAtlasOctahedralDepthResolutionAndInverse; int _ProbeVolumeLeakMitigationMode; float _ProbeVolumeBilateralFilterWeightMin; float _ProbeVolumeBilateralFilterWeight; uint _EnableDecalLayers; float4 _ProbeVolumeAmbientProbeFallbackPackedCoeffs[7]; int _TransparentCameraOnlyMotionVectors; float _GlobalTessellationFactorMultiplier; float _SpecularOcclusionBlend; float _DeExposureMultiplier; CBUFFER_END #endif