11 lines
352 B
HLSL
11 lines
352 B
HLSL
#ifndef UNITY_HEADER_HD_INCLUDED
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#define UNITY_HEADER_HD_INCLUDED
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#define SHADERGRAPH_OBJECT_POSITION GetAbsolutePositionWS(UNITY_MATRIX_M._m03_m13_m23)
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// Always include Shader Graph version
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// Always include last to avoid double macros
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#include "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl"
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#endif // UNITY_HEADER_HD_INCLUDED
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