#ifndef UNITY_HEADER_HD_INCLUDED #define UNITY_HEADER_HD_INCLUDED #define SHADERGRAPH_OBJECT_POSITION GetAbsolutePositionWS(UNITY_MATRIX_M._m03_m13_m23) // Always include Shader Graph version // Always include last to avoid double macros #include "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl" #endif // UNITY_HEADER_HD_INCLUDED