12 lines
404 B
HLSL
12 lines
404 B
HLSL
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl"
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StructuredBuffer<DecalData> _DecalDatas;
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TEXTURE2D(_DecalAtlas2D);
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SAMPLER(_trilinear_clamp_sampler_DecalAtlas2D);
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UNITY_INSTANCING_BUFFER_START(Decal)
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UNITY_DEFINE_INSTANCED_PROP(float4x4, _NormalToWorld)
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UNITY_DEFINE_INSTANCED_PROP(uint, _DecalLayerMaskFromDecal)
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UNITY_INSTANCING_BUFFER_END(Decal)
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