#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl" StructuredBuffer _DecalDatas; TEXTURE2D(_DecalAtlas2D); SAMPLER(_trilinear_clamp_sampler_DecalAtlas2D); UNITY_INSTANCING_BUFFER_START(Decal) UNITY_DEFINE_INSTANCED_PROP(float4x4, _NormalToWorld) UNITY_DEFINE_INSTANCED_PROP(uint, _DecalLayerMaskFromDecal) UNITY_INSTANCING_BUFFER_END(Decal)