2021-09-09 20:42:29 -04:00

41 lines
947 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef DECAL_CS_HLSL
#define DECAL_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.Decal+DBufferMaterial: static fields
//
#define DBUFFERMATERIAL_COUNT (4)
// Generated from UnityEngine.Rendering.HighDefinition.DecalData
// PackingRules = Exact
struct DecalData
{
float4x4 worldToDecal;
float4x4 normalToWorld;
float4 diffuseScaleBias;
float4 normalScaleBias;
float4 maskScaleBias;
float4 baseColor;
float4 remappingAOS;
float4 scalingBAndRemappingM;
float3 blendParams;
uint decalLayerMask;
};
// Generated from UnityEngine.Rendering.HighDefinition.Decal+DecalSurfaceData
// PackingRules = Exact
struct DecalSurfaceData
{
float4 baseColor;
float4 normalWS;
float4 mask;
float3 emissive;
float2 MAOSBlend;
};
#endif