41 lines
947 B
HLSL
41 lines
947 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef DECAL_CS_HLSL
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#define DECAL_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.Decal+DBufferMaterial: static fields
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//
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#define DBUFFERMATERIAL_COUNT (4)
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// Generated from UnityEngine.Rendering.HighDefinition.DecalData
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// PackingRules = Exact
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struct DecalData
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{
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float4x4 worldToDecal;
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float4x4 normalToWorld;
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float4 diffuseScaleBias;
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float4 normalScaleBias;
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float4 maskScaleBias;
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float4 baseColor;
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float4 remappingAOS;
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float4 scalingBAndRemappingM;
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float3 blendParams;
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uint decalLayerMask;
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};
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// Generated from UnityEngine.Rendering.HighDefinition.Decal+DecalSurfaceData
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// PackingRules = Exact
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struct DecalSurfaceData
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{
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float4 baseColor;
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float4 normalWS;
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float4 mask;
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float3 emissive;
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float2 MAOSBlend;
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};
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#endif
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