// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef DECAL_CS_HLSL #define DECAL_CS_HLSL // // UnityEngine.Rendering.HighDefinition.Decal+DBufferMaterial: static fields // #define DBUFFERMATERIAL_COUNT (4) // Generated from UnityEngine.Rendering.HighDefinition.DecalData // PackingRules = Exact struct DecalData { float4x4 worldToDecal; float4x4 normalToWorld; float4 diffuseScaleBias; float4 normalScaleBias; float4 maskScaleBias; float4 baseColor; float4 remappingAOS; float4 scalingBAndRemappingM; float3 blendParams; uint decalLayerMask; }; // Generated from UnityEngine.Rendering.HighDefinition.Decal+DecalSurfaceData // PackingRules = Exact struct DecalSurfaceData { float4 baseColor; float4 normalWS; float4 mask; float3 emissive; float2 MAOSBlend; }; #endif