78 lines
3.2 KiB
HLSL
78 lines
3.2 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef DEBUGDISPLAY_CS_HLSL
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#define DEBUGDISPLAY_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.FullScreenDebugMode: static fields
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//
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#define FULLSCREENDEBUGMODE_NONE (0)
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#define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_AMBIENT_OCCLUSION (2)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS (3)
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#define FULLSCREENDEBUGMODE_TRANSPARENT_SCREEN_SPACE_REFLECTIONS (4)
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#define FULLSCREENDEBUGMODE_CONTACT_SHADOWS (5)
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#define FULLSCREENDEBUGMODE_CONTACT_SHADOWS_FADE (6)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_SHADOWS (7)
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#define FULLSCREENDEBUGMODE_PRE_REFRACTION_COLOR_PYRAMID (8)
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#define FULLSCREENDEBUGMODE_DEPTH_PYRAMID (9)
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#define FULLSCREENDEBUGMODE_FINAL_COLOR_PYRAMID (10)
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#define FULLSCREENDEBUGMODE_LIGHT_CLUSTER (11)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_GLOBAL_ILLUMINATION (12)
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#define FULLSCREENDEBUGMODE_RECURSIVE_RAY_TRACING (13)
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#define FULLSCREENDEBUGMODE_RAY_TRACED_SUB_SURFACE (14)
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#define FULLSCREENDEBUGMODE_MAX_LIGHTING_FULL_SCREEN_DEBUG (15)
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#define FULLSCREENDEBUGMODE_MIN_RENDERING_FULL_SCREEN_DEBUG (16)
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#define FULLSCREENDEBUGMODE_MOTION_VECTORS (17)
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#define FULLSCREENDEBUGMODE_NAN_TRACKER (18)
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#define FULLSCREENDEBUGMODE_COLOR_LOG (19)
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#define FULLSCREENDEBUGMODE_DEPTH_OF_FIELD_COC (20)
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#define FULLSCREENDEBUGMODE_TRANSPARENCY_OVERDRAW (21)
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#define FULLSCREENDEBUGMODE_QUAD_OVERDRAW (22)
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#define FULLSCREENDEBUGMODE_VERTEX_DENSITY (23)
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#define FULLSCREENDEBUGMODE_REQUESTED_VIRTUAL_TEXTURE_TILES (24)
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#define FULLSCREENDEBUGMODE_MAX_RENDERING_FULL_SCREEN_DEBUG (25)
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#define FULLSCREENDEBUGMODE_MIN_MATERIAL_FULL_SCREEN_DEBUG (26)
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#define FULLSCREENDEBUGMODE_VALIDATE_DIFFUSE_COLOR (27)
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#define FULLSCREENDEBUGMODE_VALIDATE_SPECULAR_COLOR (28)
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#define FULLSCREENDEBUGMODE_MAX_MATERIAL_FULL_SCREEN_DEBUG (29)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS_PREV (30)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS_ACCUM (31)
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesDebugDisplay
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// PackingRules = Exact
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CBUFFER_START(ShaderVariablesDebugDisplay)
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float4 _DebugRenderingLayersColors[32];
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uint4 _DebugViewMaterialArray[11];
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int _DebugLightingMode;
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int _DebugLightLayersMask;
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int _DebugShadowMapMode;
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int _DebugMipMapMode;
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int _DebugFullScreenMode;
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float _DebugTransparencyOverdrawWeight;
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int _DebugMipMapModeTerrainTexture;
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int _ColorPickerMode;
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float4 _DebugLightingAlbedo;
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float4 _DebugLightingSmoothness;
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float4 _DebugLightingNormal;
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float4 _DebugLightingAmbientOcclusion;
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float4 _DebugLightingSpecularColor;
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float4 _DebugLightingEmissiveColor;
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float4 _DebugLightingMaterialValidateHighColor;
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float4 _DebugLightingMaterialValidateLowColor;
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float4 _DebugLightingMaterialValidatePureMetalColor;
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float4 _MousePixelCoord;
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float4 _MouseClickPixelCoord;
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int _MatcapMixAlbedo;
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float _MatcapViewScale;
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int _DebugSingleShadowIndex;
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int _DebugProbeVolumeMode;
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int _DebugAOVOutput;
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int _DebugDisplayPad0;
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int _DebugDisplayPad1;
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CBUFFER_END
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#endif
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