// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef DEBUGDISPLAY_CS_HLSL #define DEBUGDISPLAY_CS_HLSL // // UnityEngine.Rendering.HighDefinition.FullScreenDebugMode: static fields // #define FULLSCREENDEBUGMODE_NONE (0) #define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1) #define FULLSCREENDEBUGMODE_SCREEN_SPACE_AMBIENT_OCCLUSION (2) #define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS (3) #define FULLSCREENDEBUGMODE_TRANSPARENT_SCREEN_SPACE_REFLECTIONS (4) #define FULLSCREENDEBUGMODE_CONTACT_SHADOWS (5) #define FULLSCREENDEBUGMODE_CONTACT_SHADOWS_FADE (6) #define FULLSCREENDEBUGMODE_SCREEN_SPACE_SHADOWS (7) #define FULLSCREENDEBUGMODE_PRE_REFRACTION_COLOR_PYRAMID (8) #define FULLSCREENDEBUGMODE_DEPTH_PYRAMID (9) #define FULLSCREENDEBUGMODE_FINAL_COLOR_PYRAMID (10) #define FULLSCREENDEBUGMODE_LIGHT_CLUSTER (11) #define FULLSCREENDEBUGMODE_SCREEN_SPACE_GLOBAL_ILLUMINATION (12) #define FULLSCREENDEBUGMODE_RECURSIVE_RAY_TRACING (13) #define FULLSCREENDEBUGMODE_RAY_TRACED_SUB_SURFACE (14) #define FULLSCREENDEBUGMODE_MAX_LIGHTING_FULL_SCREEN_DEBUG (15) #define FULLSCREENDEBUGMODE_MIN_RENDERING_FULL_SCREEN_DEBUG (16) #define FULLSCREENDEBUGMODE_MOTION_VECTORS (17) #define FULLSCREENDEBUGMODE_NAN_TRACKER (18) #define FULLSCREENDEBUGMODE_COLOR_LOG (19) #define FULLSCREENDEBUGMODE_DEPTH_OF_FIELD_COC (20) #define FULLSCREENDEBUGMODE_TRANSPARENCY_OVERDRAW (21) #define FULLSCREENDEBUGMODE_QUAD_OVERDRAW (22) #define FULLSCREENDEBUGMODE_VERTEX_DENSITY (23) #define FULLSCREENDEBUGMODE_REQUESTED_VIRTUAL_TEXTURE_TILES (24) #define FULLSCREENDEBUGMODE_MAX_RENDERING_FULL_SCREEN_DEBUG (25) #define FULLSCREENDEBUGMODE_MIN_MATERIAL_FULL_SCREEN_DEBUG (26) #define FULLSCREENDEBUGMODE_VALIDATE_DIFFUSE_COLOR (27) #define FULLSCREENDEBUGMODE_VALIDATE_SPECULAR_COLOR (28) #define FULLSCREENDEBUGMODE_MAX_MATERIAL_FULL_SCREEN_DEBUG (29) #define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS_PREV (30) #define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS_ACCUM (31) // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesDebugDisplay // PackingRules = Exact CBUFFER_START(ShaderVariablesDebugDisplay) float4 _DebugRenderingLayersColors[32]; uint4 _DebugViewMaterialArray[11]; int _DebugLightingMode; int _DebugLightLayersMask; int _DebugShadowMapMode; int _DebugMipMapMode; int _DebugFullScreenMode; float _DebugTransparencyOverdrawWeight; int _DebugMipMapModeTerrainTexture; int _ColorPickerMode; float4 _DebugLightingAlbedo; float4 _DebugLightingSmoothness; float4 _DebugLightingNormal; float4 _DebugLightingAmbientOcclusion; float4 _DebugLightingSpecularColor; float4 _DebugLightingEmissiveColor; float4 _DebugLightingMaterialValidateHighColor; float4 _DebugLightingMaterialValidateLowColor; float4 _DebugLightingMaterialValidatePureMetalColor; float4 _MousePixelCoord; float4 _MouseClickPixelCoord; int _MatcapMixAlbedo; float _MatcapViewScale; int _DebugSingleShadowIndex; int _DebugProbeVolumeMode; int _DebugAOVOutput; int _DebugDisplayPad0; int _DebugDisplayPad1; CBUFFER_END #endif