23 lines
627 B
C#
23 lines
627 B
C#
using UnityEngine;
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using That_One_Nerd.Unity.Games.ArcadeManiac.Misc.Extensions;
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using That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem.Abstract;
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namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem
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{
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public class ProjectileExploding : Projectile
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{
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protected override void Update()
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{
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speed -= Time.deltaTime * speedIncrease;
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base.Update();
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}
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protected override void MoveIdle() => HitPlayer();
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protected override void HitPlayer()
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{
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Debug.Log("explode");
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base.HitPlayer();
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}
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}
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}
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