using UnityEngine; using That_One_Nerd.Unity.Games.ArcadeManiac.Misc.Extensions; using That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem.Abstract; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem { public class ProjectileExploding : Projectile { protected override void Update() { speed -= Time.deltaTime * speedIncrease; base.Update(); } protected override void MoveIdle() => HitPlayer(); protected override void HitPlayer() { Debug.Log("explode"); base.HitPlayer(); } } }