31 lines
876 B
C#

using That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream;
using UnityEngine;
namespace That_One_Nerd.Unity.Games.ArcadeManiac.Misc.ObjectModels
{
public class Statistics
{
public static Statistics instance = new Statistics();
public float CompletedPercent => completedGames / (float)requiredGames * 100;
public float CompletedPercentTotal => completedGames / (float)totalGames * 100;
public int PlayerHealth
{
get => p_PlayerHealth;
set
{
if (value < 0) player.Die();
p_PlayerHealth = value;
}
}
public int completedGames = 0;
public Player player = Object.FindObjectOfType<Player>();
public int requiredGames = 12;
public int totalGames = 20;
private int p_PlayerHealth;
}
}