using That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream; using UnityEngine; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Misc.ObjectModels { public class Statistics { public static Statistics instance = new Statistics(); public float CompletedPercent => completedGames / (float)requiredGames * 100; public float CompletedPercentTotal => completedGames / (float)totalGames * 100; public int PlayerHealth { get => p_PlayerHealth; set { if (value < 0) player.Die(); p_PlayerHealth = value; } } public int completedGames = 0; public Player player = Object.FindObjectOfType(); public int requiredGames = 12; public int totalGames = 20; private int p_PlayerHealth; } }