2021-09-09 20:42:29 -04:00

7.3 KiB

Lit

The Lit Master Stack enables you to render custom physically-based materials in the High Definition Render Pipeline (HDRP). It supports various effects, such as subsurface scattering, anisotropy, iridescence, specular color and translucency.

Creating a Lit Shader Graph

To create a Lit material in Shader Graph, you can either:

  • Modify an existing Shader Graph.

    1. Open the Shader Graph in the Shader Editor.
    2. In Graph Settings, select the HDRP Target. If there isn't one, go to Active Targets, click the Plus button, and select HDRP.
    3. In the Material drop-down, select Lit.
  • Create a new Shader Graph.

    1. Go to Assets > Create >Shader Graph > HDRP and click Lit Shader Graph.

Contexts

[!include]

Vertex Context

Default

When you create a new Lit Master Stack, the Vertex Context contains the following Blocks by default:

[!include[](snippets/shader-graph-blocks/vertex-position.md)] [!include[](snippets/shader-graph-blocks/vertex-normal.md)] [!include[](snippets/shader-graph-blocks/vertex-tangent.md)]
Property Description Setting Dependency Default Value

Relevant

This Master Stack material type adds all its Vertex Blocks to the Vertex Context by default and has no extra relevant Blocks.

Fragment Context

Default

When you create a new Lit Master Stack, the Fragment Context contains the following Blocks by default:

[!include[](snippets/shader-graph-blocks/base-color.md)] [!include[](snippets/shader-graph-blocks/normal-tangent-space.md)] [!include[](snippets/shader-graph-blocks/bent-normal.md)] [!include[](snippets/shader-graph-blocks/metallic.md)] [!include[](snippets/shader-graph-blocks/emission.md)] [!include[](snippets/shader-graph-blocks/smoothness.md)] [!include[](snippets/shader-graph-blocks/ambient-occlusion.md)] [!include[](snippets/shader-graph-blocks/alpha.md)]
Property Description Setting Dependency Default Value

Relevant

Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Fragment Context:

[!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)] [!include[](snippets/shader-graph-blocks/anisotropy.md)] [!include[](snippets/shader-graph-blocks/baked-back-gi.md)] [!include[](snippets/shader-graph-blocks/baked-gi.md)] [!include[](snippets/shader-graph-blocks/coat-mask.md)] [!include[](snippets/shader-graph-blocks/depth-offset.md)] [!include[](snippets/shader-graph-blocks/diffusion-profile.md)] [!include[](snippets/shader-graph-blocks/distortion.md)] [!include[](snippets/shader-graph-blocks/distortion-blur.md)] [!include[](snippets/shader-graph-blocks/iridescence-mask.md)] [!include[](snippets/shader-graph-blocks/iridescence-thickness.md)] [!include[](snippets/shader-graph-blocks/normal-object-space.md)] [!include[](snippets/shader-graph-blocks/normal-world-space.md)] [!include[](snippets/shader-graph-blocks/refraction-index.md)] [!include[](snippets/shader-graph-blocks/refraction-color.md)] [!include[](snippets/shader-graph-blocks/refraction-distance.md)] [!include[](snippets/shader-graph-blocks/specular-aa-screen-space-variance.md)] [!include[](snippets/shader-graph-blocks/specular-aa-threshold.md)] [!include[](snippets/shader-graph-blocks/specular-color.md)] [!include[](snippets/shader-graph-blocks/specular-occlusion.md)] [!include[](snippets/shader-graph-blocks/subsurface-mask.md)] [!include[](snippets/shader-graph-blocks/tangent-object-space.md)] [!include[](snippets/shader-graph-blocks/tangent-tangent-space.md)] [!include[](snippets/shader-graph-blocks/tangent-world-space.md)] [!include[](snippets/shader-graph-blocks/thickness.md)]
Property Description Setting Dependency Default Value

Graph Settings

Surface Options

[!include[](snippets/shader-properties/surface-options/material-type.md)] [!include[](snippets/shader-properties/surface-options/recursive-rendering.md)] [!include[](snippets/shader-properties/surface-options/surface-type.md)] [!include[](snippets/shader-properties/surface-options/rendering-pass.md)] [!include[](snippets/shader-properties/surface-options/blending-mode.md)] [!include[](snippets/shader-properties/surface-options/receive-fog.md)] [!include[](snippets/shader-properties/surface-options/depth-test.md)] [!include[](snippets/shader-properties/surface-options/depth-write.md)] [!include[](snippets/shader-properties/surface-options/cull-mode.md)] [!include[](snippets/shader-properties/surface-options/sorting-priority.md)] [!include[](snippets/shader-properties/surface-options/back-then-front-rendering.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-prepass.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-postpass.md)] [!include[](snippets/shader-properties/surface-options/transparent-writes-motion-vectors.md)] [!include[](snippets/shader-properties/surface-options/preserve-specular-lighting.md)] [!include[](snippets/shader-properties/surface-options/alpha-clipping.md)] [!include[](snippets/shader-properties/surface-options/use-shadow-threshold.md)] [!include[](snippets/shader-properties/surface-options/alpha-to-mask.md)] [!include[](snippets/shader-properties/surface-options/double-sided-mode.md)] [!include[](snippets/shader-properties/surface-options/fragment-normal-space.md)] [!include[](snippets/shader-properties/surface-options/receive-decals.md)] [!include[](snippets/shader-properties/surface-options/receive-ssr.md)] [!include[](snippets/shader-properties/surface-options/receive-ssr-transparent.md)] [!include[](snippets/shader-properties/surface-options/geometric-specular-aa.md)] [!include[](snippets/shader-properties/surface-options/ss-depth-offset.md)] [!include[](snippets/shader-properties/surface-options/clear-coat.md)] [!include[](snippets/shader-properties/surface-options/transmission.md)] [!include[](snippets/shader-properties/transparency-inputs/refraction-model.md)] [!include[](snippets/shader-properties/surface-options/energy-conserving-specular-color.md)]
Property Description

Distortion

This set of settings only appears if you set Surface Type to Transparent.

[!include[](snippets/shader-properties/distortion/distortion.md)] [!include[](snippets/shader-properties/distortion/distortion-blend-mode.md)] [!include[](snippets/shader-properties/distortion/distortion-depth-test.md)]
Property Description

Advanced Options

[!include[](snippets/shader-properties/advanced-options/specular-occlusion-mode.md)] [!include[](snippets/shader-properties/advanced-options/override-baked-gi.md)] [!include[](snippets/shader-properties/advanced-options/support-lod-crossfade.md)] [!include[](snippets/shader-properties/advanced-options/add-precomputed-velocity.md)]
Property Description