20 lines
2.6 KiB
Markdown
20 lines
2.6 KiB
Markdown
# Shader Graph Nodes
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The High Definition Render Pipeline (HDRP) includes additional [Nodes](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?subfolder=/manual/Node.html) for Shader Graph. These Nodes allow you to use HDRP-specific features, such as sampling a [Diffusion Profile](Diffusion-Profile.md) for use within a Shader Graph that supports [subsurface scattering](Subsurface-Scattering.md). For information on the Nodes HDRP adds, see the following list of Node documentation links:
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* [Diffusion Profile](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Diffusion-Profile-Node.html)
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* [Emission](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Emission-Node.html)
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* [Exposure](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Exposure-Node.html)
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* [HD Scene Color](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/HD-Scene-Color-Node.html)
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* Eye Shader Graph utilities
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* [CirclePupilAnimation](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Circle-Pupil-Animation-Node.html)
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* [CorneaRefraction](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Cornea-Refraction-Node.html)
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* [EyeSurfaceTypeDebug](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Eye-Surface-Type-Debug-Node.html)
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* [IrisLimbalRing](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Iris-Limbal-Ring-Node.html)
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* [IrisOffset](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Iris-Offset-Node.html)
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* [IrisOutOfBoundColorClamp](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Iris-Out-Of-Bound-Color-Clamp-Node.html)
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* [IrisUVLocation](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Iris-UV-Location-Node.html)
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* [ScleraIrisBlend](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Sclera-Iris-Blend-Node.html)
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* [ScleraLimbalRing](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Sclera-Limbal-Ring-Node.html)
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* [ScleraUVLocation](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?preview=1&subfolder=/manual/Sclera-UV-Location-Node.html)
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