15 lines
1.8 KiB
Markdown
15 lines
1.8 KiB
Markdown
# Scene view camera
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The High Definition Render Pipeline (HDRP) includes extra customization options for the [Scene view Camera](https://docs.unity3d.com/Manual/SceneViewCamera.html) settings menu. You can use these properties to configure HDRP specific camera features.
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For information on the Scene view Camera settings menu and how to use it, see the [Scene view Camera documentation](https://docs.unity3d.com/Manual/SceneViewCamera.html).
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## Properties
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| **Property** | **Description** |
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| ------------------------ | ------------------------------------------------------------ |
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| **Camera Anti-aliasing** | Specifies the method the Scene view Camera uses for post-process anti-aliasing. The options are:<br/>• **No Anti-aliasing**: This Camera can process MSAA but does not process any post-process anti-aliasing.<br/>• **Fast Approximate Anti-aliasing** (FXAA): Smooths edges on a per-pixel level. This is the least resource-intensive anti-aliasing technique in HDRP.<br/>• **Temporal Anti-aliasing** (TAA): Uses frames from a history buffer to smooth edges more effectively than fast approximate anti-aliasing.<br/>• **Subpixel Morphological Anti-aliasing** (SMAA): Finds patterns in borders of the image and blends the pixels on these borders according to the pattern. |
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| **Camera Stop NaNs** | Makes the Scene view Camera replace values that are not a number (NaN) with a black pixel. This stops certain effects from breaking but is a resource-intensive process. |
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| **Override Exposure** | Specifies whether to override the scene's exposure with a specific value. |
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| - Scene Exposure | The exposure value the Scene view Camera uses to override the scene's exposure.<br/>This property only appears when you enable **Override Exposure**. |
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