23 lines
627 B
C#

using UnityEngine;
using That_One_Nerd.Unity.Games.ArcadeManiac.Misc.Extensions;
using That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem.Abstract;
namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem
{
public class ProjectileExploding : Projectile
{
protected override void Update()
{
speed -= Time.deltaTime * speedIncrease;
base.Update();
}
protected override void MoveIdle() => HitPlayer();
protected override void HitPlayer()
{
Debug.Log("explode");
base.HitPlayer();
}
}
}