1.6 KiB
1.6 KiB
Sample TextureCubeArray
Menu Path : Operator > Sampling > Sample TextureCubeArray
The Sample TextureCubeArray Operator allows you to sample a TextureCubeArray for a specified slice, direction, and Mip level. The Operator uses the same Filter Mode and Wrap Mode modes as the import settings.
This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.
Operator properties
| Property | Type | Description |
|---|---|---|
| Texture | TextureCubeArray | The texture array this Operator samples from. |
| UVW | Vector3 | The direction this Operator uses to sample the TextureCube. |
| Slice | uint | The texture slice this Operator samples from. |
| Mip Level | float | The mip level this Operator uses for the sampling |
| Property | Type | Description |
|---|---|---|
| s | Vector4 | The sampled value from the texture array |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.