1.5 KiB
1.5 KiB
Sample Texture2DArray
Menu Path : Operator > Sampling > Sample Texture2DArray
The Sample Texture2DArray Operator samples a Texture2DArray for a specified slice, UV and mip level. This Operator uses the same Filter Mode and Wrap Mode as the input texture’s import settings.
This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.
Operator properties
| Input | Type | Description |
|---|---|---|
| Texture | Texture2DArray | The texture array this Operator samples from. |
| UV | Vector2 | The UV this Operator samples the texture at. |
| Slice | uint | The texture slice this Operator samples from. |
| Mip Level | float | The Mip level this Operator uses for the sampling |
| Output | Type | Description |
|---|---|---|
| s | Vector4 | The sampled value from the texture array |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.