1.6 KiB
1.6 KiB
Load Texture2DArray
Menu Path : Operator > Sampling > Load Texture2DArray
The Load Texture2DArray Operator reads a Texture2DArray’s texel value for specified coordinates and slice. This Operator returns the float4 texel value without any filtering.
This translates to a Load() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.
Operator properties
| Input | Type | Description |
|---|---|---|
| Texture | Texture2DArray | The texture array this Operator loads from. |
| X | uint | The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. |
| Y | uint | The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. |
| Z | uint | The slice to read from. |
| Mip Level | uint | The mip level this Operator reads from. |
| Output | Type | Description |
|---|---|---|
| s | Vector4 | The value of the texel. |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.