Added automated config setting. Next up resetting.

This commit is contained in:
That_One_Nerd 2023-04-19 14:02:23 -04:00
parent 647993ef1f
commit dd62e66871
3 changed files with 37 additions and 33 deletions

View File

@ -97,32 +97,24 @@ public static class ConfigModule
[Command("set")]
public static void SetConfigVariable(string name, string value)
{
Config config = Config.LoadedConfig;
FieldInfo[] validFields = (from field in typeof(Config).GetFields()
let isPublic = field.IsPublic
let isStatic = field.IsStatic
where isPublic && !isStatic
select field).ToArray();
switch (name.Trim().ToLower())
{
case "gamedirectories":
throw new($"The config variable \"{name}\" is a list and must be added or removed to.");
FieldInfo? chosenField = validFields.FirstOrDefault(x => x.Name.Trim().ToLower() == name.Trim().ToLower());
if (chosenField is null) throw new($"No valid config variable named \"{name}\".");
else if (chosenField.FieldType.IsArray) throw new($"The variable \"{name}\" is an array and cannot be" +
" directly set. Instead, add or remove items from it.");
case "rununsafecommands":
if (int.TryParse(value, out int intRes))
{
AskMode mode = (AskMode)intRes;
if (!Enum.IsDefined(mode)) throw new($"(AskMode){value} is not a valid AskMode.");
config.RunUnsafeCommands = mode;
}
else if (Enum.TryParse(value, true, out AskMode modeRes))
{
if (!Enum.IsDefined(modeRes)) throw new($"\"{value}\" is not a valid AskMode.");
config.RunUnsafeCommands = modeRes;
}
else throw new($"\"{value}\" is not a valid AskMode.");
break;
object parsed = TypeParsers.ParseAll(value);
if (parsed is string parsedStr
&& chosenField.FieldType.IsEnum
&& Enum.TryParse(chosenField.FieldType, parsedStr, true, out object? obj)) parsed = obj;
default: throw new($"Unknown config variable \"{name}\"");
}
Config.LoadedConfig = config;
chosenField.SetValue(Config.LoadedConfig, parsed);
DisplayConfigItem(chosenField.GetValue(Config.LoadedConfig), name: chosenField.Name);
}
private static void DisplayConfigAll()

View File

@ -1,6 +1,6 @@
namespace SrcMod.Shell.ObjectModels;
public struct Config
public class Config
{
public const string FilePath = "config.json";
@ -26,16 +26,26 @@ public struct Config
GameDirectories = Array.Empty<string>(),
RunUnsafeCommands = AskMode.Ask
};
p_applied = Defaults;
}
public string[] GameDirectories;
public AskMode RunUnsafeCommands;
public Config ApplyChanges(ConfigChanges changes) => this with
internal Config()
{
GameDirectories = GameDirectories.Union(changes.GameDirectories ?? Array.Empty<string>()).ToArray(),
RunUnsafeCommands = changes.RunUnsafeCommands ?? RunUnsafeCommands
};
GameDirectories = Array.Empty<string>();
}
public Config ApplyChanges(ConfigChanges changes)
{
if (changes.GameDirectories is not null)
GameDirectories = GameDirectories.Union(changes.GameDirectories).ToArray();
if (changes.RunUnsafeCommands is not null) RunUnsafeCommands = changes.RunUnsafeCommands.Value;
return this;
}
public ConfigChanges GetChanges(Config? baseConfig = null)
{
Config reference = baseConfig ?? Defaults;
@ -65,21 +75,23 @@ public struct Config
jsonReader.Close();
reader.Close();
p_applied = p_changes is null ? Defaults : Defaults.ApplyChanges(p_changes.Value);
p_applied = p_changes is null ? Defaults : Defaults.ApplyChanges(p_changes);
}
public static void SaveConfig(string basePath)
{
string fullPath = Path.Combine(basePath, FilePath);
if (p_changes is null || !p_changes.Value.HasChange)
if (p_changes is null || !p_changes.HasChange)
{
if (File.Exists(fullPath)) File.Delete(fullPath);
return;
}
StreamWriter writer = new(fullPath);
JsonTextWriter jsonWriter = new(writer);
jsonWriter.Indentation = 4;
JsonTextWriter jsonWriter = new(writer)
{
Indentation = 4
};
Serializer.Serialize(jsonWriter, p_changes);
jsonWriter.Close();
writer.Close();

View File

@ -1,6 +1,6 @@
namespace SrcMod.Shell.ObjectModels;
public record struct ConfigChanges
public record class ConfigChanges
{
[JsonIgnore]
public bool HasChange => GameDirectories is not null || RunUnsafeCommands is not null;