Merge pull request #57 from That-One-Nerd/shell-configuration
New shell release with some config files and commands.
This commit is contained in:
commit
aac52a43ac
@ -1,12 +1,14 @@
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global using Nerd_STF.Mathematics;
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global using Newtonsoft.Json;
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global using SharpCompress.Archives.Rar;
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global using SharpCompress.Archives.SevenZip;
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global using SharpCompress.Readers;
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global using SrcMod.Shell;
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global using SrcMod.Shell.Interop;
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global using SrcMod.Shell.Modules.ObjectModels;
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global using SrcMod.Shell.ObjectModels;
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global using System;
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global using System.Collections.Generic;
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global using System.ComponentModel;
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global using System.Diagnostics;
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global using System.Formats.Tar;
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global using System.IO;
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79
SrcMod/Shell/LoadingBar.cs
Normal file
79
SrcMod/Shell/LoadingBar.cs
Normal file
@ -0,0 +1,79 @@
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namespace SrcMod.Shell;
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internal static class LoadingBar
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{
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public static int position = -1;
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public static int bufferSize = 0;
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public static int lastValue = -1;
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public static float value = 0;
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public static ConsoleColor color = Console.ForegroundColor;
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public static bool Enabled { get; private set; }
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public static void End(bool clear = true)
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{
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if (position == -1) throw new("No loading bar is active.");
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if (clear)
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{
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Int2 oldPos = (Console.CursorLeft, Console.CursorTop);
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Console.CursorLeft = 0;
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Console.CursorTop = position;
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Console.Write(new string(' ', Console.BufferWidth));
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Console.CursorLeft = 0;
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Console.SetCursorPosition(oldPos.x, oldPos.y);
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}
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position = -1;
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Enabled = false;
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}
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public static void Set(float value, ConsoleColor? color = null)
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{
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const string left = " --- [",
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right = "] --- ";
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int barSize = Console.BufferWidth - left.Length - right.Length,
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filled = (int)(barSize * value);
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if (filled == lastValue) return;
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lastValue = filled;
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Int2 oldPos = (Console.CursorLeft, Console.CursorTop);
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LoadingBar.value = value;
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LoadingBar.color = color ?? Console.ForegroundColor;
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// Erase last bar.
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Console.SetCursorPosition(0, position);
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Console.Write(new string(' ', bufferSize));
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Console.CursorLeft = 0;
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// Add new bar.
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bufferSize = Console.BufferWidth;
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Write(left, newLine: false);
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ConsoleColor oldFore = Console.ForegroundColor;
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if (color is not null) Console.ForegroundColor = color.Value;
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Write(new string('=', filled), newLine: false);
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if (color is not null) Console.ForegroundColor = oldFore;
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Write(new string(' ', barSize - filled), newLine: false);
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Write(right, newLine: false);
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if (oldPos.y == Console.CursorTop) oldPos.y++;
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while (oldPos.y >= Console.BufferHeight)
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{
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Console.WriteLine();
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oldPos.y--;
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position--;
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}
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Console.SetCursorPosition(oldPos.x, oldPos.y);
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}
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public static void Start(float value = 0, int? position = null, ConsoleColor? color = null)
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{
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if (LoadingBar.position != -1) throw new("The loading bar has already been enabled.");
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LoadingBar.position = position ?? Console.CursorTop;
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Enabled = true;
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Set(value, color);
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}
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}
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@ -45,7 +45,7 @@ public static class BaseModule
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Write($"Copying directory \"{source}\" to \"{destination}\"...");
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LoadingBarStart();
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LoadingBar.Start();
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for (int i = 0; i < files.Length; i++)
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{
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string file = files[i],
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@ -53,7 +53,7 @@ public static class BaseModule
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destFile = Path.Combine(destination, file);
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Directory.CreateDirectory(Path.GetDirectoryName(destFile)!);
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File.Copy(sourceFile, destFile);
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LoadingBarSet((i + 1) / (float)files.Length, ConsoleColor.DarkGreen);
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LoadingBar.Set((i + 1) / (float)files.Length, ConsoleColor.DarkGreen);
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Console.CursorLeft = 0;
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string message = $"{sourceFile}";
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int remainder = Console.BufferWidth - message.Length;
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@ -63,7 +63,7 @@ public static class BaseModule
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Write(message, newLine: false);
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}
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LoadingBarEnd();
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LoadingBar.End();
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Console.CursorLeft = 0;
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Write(new string(' ', Console.BufferWidth), newLine: false);
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@ -361,13 +361,13 @@ public static class BaseModule
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Thread.Sleep(rand.Next(500, 1000));
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LoadingBarStart();
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LoadingBar.Start();
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for (int i = 0; i < files.Length; i++)
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{
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FileInfo file = new(files[i]);
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Thread.Sleep((int)(rand.Next(50, 100) * (file.Length >> 20)));
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LoadingBarSet((i + 1) / (float)files.Length, ConsoleColor.Red);
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LoadingBar.Set((i + 1) / (float)files.Length, ConsoleColor.Red);
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Console.CursorLeft = 0;
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string message = $"{files[i]}";
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int remainder = Console.BufferWidth - message.Length;
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@ -377,7 +377,7 @@ public static class BaseModule
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Write(message, newLine: false);
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}
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LoadingBarEnd();
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LoadingBar.End();
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Console.CursorLeft = 0;
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Write(new string(' ', Console.BufferWidth), newLine: false);
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@ -168,7 +168,7 @@ public static class CompressionModule
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int failed = 0;
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LoadingBarStart();
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LoadingBar.Start();
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for (int i = 0; i < files.Count; i++)
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{
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bool failedThisTime = false;
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@ -181,7 +181,7 @@ public static class CompressionModule
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failedThisTime = true;
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failed++;
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}
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LoadingBarSet((i + 1) / (float)files.Count, failedThisTime ? ConsoleColor.Red : ConsoleColor.DarkGreen); ;
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LoadingBar.Set((i + 1) / (float)files.Count, failedThisTime ? ConsoleColor.Red : ConsoleColor.DarkGreen); ;
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Console.CursorLeft = 0;
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string message = $"{relative[i]}";
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int remainder = Console.BufferWidth - message.Length;
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@ -194,7 +194,7 @@ public static class CompressionModule
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archive.Dispose();
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writer.Dispose();
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LoadingBarEnd();
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LoadingBar.End();
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Console.CursorLeft = 0;
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Write(new string(' ', Console.BufferWidth), newLine: false);
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194
SrcMod/Shell/Modules/ConfigModule.cs
Normal file
194
SrcMod/Shell/Modules/ConfigModule.cs
Normal file
@ -0,0 +1,194 @@
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namespace SrcMod.Shell.Modules;
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[Module("config")]
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public static class ConfigModule
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{
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[Command("display")]
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[Command("list")]
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public static void DisplayConfig(ConfigDisplayMode mode = ConfigDisplayMode.All)
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{
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switch (mode)
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{
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case ConfigDisplayMode.Raw:
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DisplayConfigRaw();
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break;
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case ConfigDisplayMode.All:
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DisplayConfigAll();
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break;
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case ConfigDisplayMode.GameDirectories:
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DisplayConfigGameDirectories();
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break;
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case ConfigDisplayMode.RunUnsafeCommands:
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DisplayConfigUnsafeCommands();
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break;
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}
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}
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[Command("add")]
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[Command("append")]
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public static void AppendConfigVariable(string name, string value)
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{
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Config config = Config.LoadedConfig;
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switch (name.Trim().ToLower())
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{
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case "gamedirectories":
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config.GameDirectories = config.GameDirectories.Append(value).ToArray();
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break;
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case "rununsafecommands":
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throw new($"The config variable \"{name}\" is a single variable and cannot be appended to.");
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default: throw new($"Unknown config variable \"{name}\"");
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}
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Config.LoadedConfig = config;
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}
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[Command("delete")]
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[Command("remove")]
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public static void RemoveConfigVariable(string name, string value)
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{
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Config config = Config.LoadedConfig;
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switch (name.Trim().ToLower())
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{
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case "gamedirectories":
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config.GameDirectories = config.GameDirectories
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.Where(x => x.Trim().ToLower() != value.Trim().ToLower())
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.ToArray();
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break;
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case "rununsafecommands":
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throw new($"The config variable \"{name}\" is a single variable and cannot be appended to.");
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default: throw new($"Unknown config variable \"{name}\"");
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}
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Config.LoadedConfig = config;
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}
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[Command("reset")]
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public static void ResetConfig(string name = "all")
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{
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Config config = Config.LoadedConfig;
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switch (name.Trim().ToLower())
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{
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case "gamedirectories":
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config.GameDirectories = Config.Defaults.GameDirectories;
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break;
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case "rununsafecommands":
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config.RunUnsafeCommands = Config.Defaults.RunUnsafeCommands;
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break;
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case "all":
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config = Config.Defaults;
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break;
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default: throw new($"Unknown config variable \"{name}\"");
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}
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Config.LoadedConfig = config;
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}
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[Command("set")]
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public static void SetConfigVariable(string name, string value)
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{
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Config config = Config.LoadedConfig;
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switch (name.Trim().ToLower())
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{
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case "gamedirectories":
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throw new($"The config variable \"{name}\" is a list and must be added or removed to.");
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case "rununsafecommands":
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if (int.TryParse(value, out int intRes))
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{
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AskMode mode = (AskMode)intRes;
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if (!Enum.IsDefined(mode)) throw new($"(AskMode){value} is not a valid AskMode.");
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config.RunUnsafeCommands = mode;
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}
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else if (Enum.TryParse(value, true, out AskMode modeRes))
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{
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if (!Enum.IsDefined(modeRes)) throw new($"\"{value}\" is not a valid AskMode.");
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config.RunUnsafeCommands = modeRes;
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}
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else throw new($"\"{value}\" is not a valid AskMode.");
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break;
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default: throw new($"Unknown config variable \"{name}\"");
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}
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Config.LoadedConfig = config;
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}
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private static void DisplayConfigAll()
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{
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DisplayConfigGameDirectories();
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DisplayConfigUnsafeCommands();
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}
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private static void DisplayConfigRaw()
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{
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// This is definitely a bit inefficient, but shouldn't be too much of an issue.
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MemoryStream ms = new();
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StreamWriter writer = new(ms, leaveOpen: true);
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JsonTextWriter jsonWriter = new(writer);
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Serializer.Serialize(jsonWriter, Config.LoadedConfig);
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jsonWriter.Close();
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writer.Close();
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ms.Position = 0;
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StreamReader reader = new(ms);
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string msg = reader.ReadToEnd();
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Write(msg);
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reader.Close();
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ms.Close();
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}
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private static void DisplayConfigGameDirectories()
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{
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Write("Steam Game Directories: ", null, false);
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if (Config.LoadedConfig.GameDirectories is null || Config.LoadedConfig.GameDirectories.Length <= 0)
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Write("None", ConsoleColor.DarkGray);
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else
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{
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Write("[", ConsoleColor.DarkGray);
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for (int i = 0; i < Config.LoadedConfig.GameDirectories.Length; i++)
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{
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Write(" \"", ConsoleColor.DarkGray, false);
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Write(Config.LoadedConfig.GameDirectories[i], ConsoleColor.White, false);
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if (i < Config.LoadedConfig.GameDirectories.Length - 1) Write("\",", ConsoleColor.DarkGray);
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else Write("\"", ConsoleColor.DarkGray);
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}
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Write("]", ConsoleColor.DarkGray);
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}
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}
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private static void DisplayConfigUnsafeCommands()
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{
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Write("Run Unsafe Commands: ", null, false);
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ConsoleColor color = Config.LoadedConfig.RunUnsafeCommands switch
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{
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AskMode.Never => ConsoleColor.Red,
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AskMode.Always => ConsoleColor.Green,
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AskMode.Ask or _ => ConsoleColor.DarkGray
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};
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Write(Config.LoadedConfig.RunUnsafeCommands, color);
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}
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public enum ConfigDisplayMode
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{
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Raw,
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All,
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GameDirectories,
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RunUnsafeCommands
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}
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}
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8
SrcMod/Shell/ObjectModels/AskMode.cs
Normal file
8
SrcMod/Shell/ObjectModels/AskMode.cs
Normal file
@ -0,0 +1,8 @@
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namespace SrcMod.Shell.ObjectModels;
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public enum AskMode : sbyte
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{
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Never = -1,
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Ask = 0,
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Always = 1
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}
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86
SrcMod/Shell/ObjectModels/Config.cs
Normal file
86
SrcMod/Shell/ObjectModels/Config.cs
Normal file
@ -0,0 +1,86 @@
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namespace SrcMod.Shell.ObjectModels;
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public struct Config
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{
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public const string FilePath = "config.json";
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public static readonly Config Defaults;
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public static Config LoadedConfig
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{
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get => p_applied;
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set
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{
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p_applied = value;
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p_changes = p_applied.GetChanges(Defaults);
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}
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}
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private static Config p_applied;
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private static ConfigChanges? p_changes;
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static Config()
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{
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Defaults = new()
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{
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GameDirectories = Array.Empty<string>(),
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RunUnsafeCommands = AskMode.Ask
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};
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}
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public string[] GameDirectories;
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public AskMode RunUnsafeCommands;
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public Config ApplyChanges(ConfigChanges changes) => this with
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{
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GameDirectories = GameDirectories.Union(changes.GameDirectories ?? Array.Empty<string>()).ToArray(),
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RunUnsafeCommands = changes.RunUnsafeCommands ?? RunUnsafeCommands
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};
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public ConfigChanges GetChanges(Config? baseConfig = null)
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{
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Config reference = baseConfig ?? Defaults;
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ConfigChanges changes = new()
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{
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||||
GameDirectories = reference.GameDirectories == GameDirectories ? null :
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GameDirectories.Where(x => !reference.GameDirectories.Contains(x)).ToArray(),
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RunUnsafeCommands = reference.RunUnsafeCommands == RunUnsafeCommands ? null : RunUnsafeCommands
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};
|
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return changes;
|
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}
|
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|
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public static void LoadConfig(string basePath)
|
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{
|
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string fullPath = Path.Combine(basePath, FilePath);
|
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|
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if (!File.Exists(fullPath))
|
||||
{
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||||
p_applied = Defaults;
|
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p_changes = null;
|
||||
return;
|
||||
}
|
||||
StreamReader reader = new(fullPath);
|
||||
JsonTextReader jsonReader = new(reader);
|
||||
p_changes = Serializer.Deserialize<ConfigChanges?>(jsonReader);
|
||||
jsonReader.Close();
|
||||
reader.Close();
|
||||
|
||||
p_applied = p_changes is null ? Defaults : Defaults.ApplyChanges(p_changes.Value);
|
||||
}
|
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public static void SaveConfig(string basePath)
|
||||
{
|
||||
string fullPath = Path.Combine(basePath, FilePath);
|
||||
|
||||
if (p_changes is null || !p_changes.Value.HasChange)
|
||||
{
|
||||
if (File.Exists(fullPath)) File.Delete(fullPath);
|
||||
return;
|
||||
}
|
||||
|
||||
StreamWriter writer = new(fullPath);
|
||||
JsonTextWriter jsonWriter = new(writer);
|
||||
Serializer.Serialize(jsonWriter, p_changes);
|
||||
jsonWriter.Close();
|
||||
writer.Close();
|
||||
}
|
||||
}
|
||||
10
SrcMod/Shell/ObjectModels/ConfigChanges.cs
Normal file
10
SrcMod/Shell/ObjectModels/ConfigChanges.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace SrcMod.Shell.ObjectModels;
|
||||
|
||||
public record struct ConfigChanges
|
||||
{
|
||||
[JsonIgnore]
|
||||
public bool HasChange => GameDirectories is not null || RunUnsafeCommands is not null;
|
||||
|
||||
public string[]? GameDirectories;
|
||||
public AskMode? RunUnsafeCommands;
|
||||
}
|
||||
@ -1,12 +1,10 @@
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace SrcMod.Shell;
|
||||
namespace SrcMod.Shell;
|
||||
|
||||
public class Shell
|
||||
{
|
||||
public const string Author = "That_One_Nerd";
|
||||
public const string Name = "SrcMod";
|
||||
public const string Version = "Alpha 0.3.2";
|
||||
public const string Version = "Alpha 0.3.3";
|
||||
|
||||
public readonly string? ShellDirectory;
|
||||
|
||||
@ -50,6 +48,10 @@ public class Shell
|
||||
|
||||
WorkingDirectory = Directory.GetCurrentDirectory();
|
||||
|
||||
// Load config.
|
||||
if (ShellDirectory is null) Write("[WARNING] Could not load config from shell location. Defaults will be used.");
|
||||
else Config.LoadConfig(ShellDirectory);
|
||||
|
||||
// Load modules and commands.
|
||||
List<Assembly?> possibleAsms = new()
|
||||
{
|
||||
@ -95,6 +97,26 @@ public class Shell
|
||||
ReloadDirectoryInfo();
|
||||
}
|
||||
|
||||
public bool LoadModule(Type moduleType)
|
||||
{
|
||||
if (LoadedModules.Any(x => x.Type.FullName == moduleType.FullName)) return false;
|
||||
|
||||
ModuleInfo? module = ModuleInfo.FromType(moduleType);
|
||||
if (module is null) return false;
|
||||
|
||||
LoadedModules.Add(module);
|
||||
LoadedCommands.AddRange(module.Commands);
|
||||
|
||||
return true;
|
||||
}
|
||||
public bool LoadModule<T>() => LoadModule(typeof(T));
|
||||
public int LoadModules(Assembly moduleAssembly)
|
||||
{
|
||||
int loaded = 0;
|
||||
foreach (Type moduleType in moduleAssembly.GetTypes()) if (LoadModule(moduleType)) loaded++;
|
||||
return loaded;
|
||||
}
|
||||
|
||||
public void AddHistory(HistoryItem item) => History.Add(item);
|
||||
public void UndoItem()
|
||||
{
|
||||
@ -227,12 +249,12 @@ public class Shell
|
||||
catch (TargetInvocationException ex)
|
||||
{
|
||||
Write($"[ERROR] {ex.InnerException!.Message}", ConsoleColor.Red);
|
||||
if (LoadingBarEnabled) LoadingBarEnd();
|
||||
if (LoadingBar.Enabled) LoadingBar.End();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Write($"[ERROR] {ex.Message}", ConsoleColor.Red);
|
||||
if (LoadingBarEnabled) LoadingBarEnd();
|
||||
if (LoadingBar.Enabled) LoadingBar.End();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@ -250,6 +272,11 @@ public class Shell
|
||||
activeCommand.Dispose();
|
||||
activeCommand = null;
|
||||
}
|
||||
|
||||
if (ShellDirectory is null) Write("[WARNING] Could not save config to shell location. Any changes will be ignored.");
|
||||
else Config.SaveConfig(ShellDirectory);
|
||||
|
||||
ReloadDirectoryInfo();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@ -13,6 +13,7 @@
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<ApplicationIcon>Logo.ico</ApplicationIcon>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
@ -31,6 +32,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Nerd_STF" Version="2.3.2" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
<PackageReference Include="SharpCompress" Version="0.33.0" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@ -1,16 +1,17 @@
|
||||
using System.Text;
|
||||
namespace SrcMod.Shell;
|
||||
|
||||
namespace SrcMod.Shell;
|
||||
|
||||
public static class Tools
|
||||
internal static class Tools
|
||||
{
|
||||
private static int loadingPosition = -1;
|
||||
private static int lastLoadingBufferSize = 0;
|
||||
private static int lastLoadingValue = -1;
|
||||
private static float loadingBarValue = 0;
|
||||
private static ConsoleColor loadingBarColor = Console.ForegroundColor;
|
||||
public static JsonSerializer Serializer { get; private set; }
|
||||
|
||||
public static bool LoadingBarEnabled { get; private set; }
|
||||
static Tools()
|
||||
{
|
||||
Serializer = JsonSerializer.Create(new()
|
||||
{
|
||||
Formatting = Formatting.Indented,
|
||||
NullValueHandling = NullValueHandling.Ignore
|
||||
});
|
||||
}
|
||||
|
||||
public static void DisplayWithPages(IEnumerable<string> lines, ConsoleColor? color = null)
|
||||
{
|
||||
@ -73,73 +74,6 @@ public static class Tools
|
||||
return allFiles;
|
||||
}
|
||||
|
||||
public static void LoadingBarEnd(bool clear = true)
|
||||
{
|
||||
if (loadingPosition == -1) throw new("No loading bar is active.");
|
||||
|
||||
if (clear)
|
||||
{
|
||||
Int2 oldPos = (Console.CursorLeft, Console.CursorTop);
|
||||
|
||||
Console.CursorLeft = 0;
|
||||
Console.CursorTop = loadingPosition;
|
||||
Console.Write(new string(' ', Console.BufferWidth));
|
||||
Console.CursorLeft = 0;
|
||||
|
||||
Console.SetCursorPosition(oldPos.x, oldPos.y);
|
||||
}
|
||||
loadingPosition = -1;
|
||||
LoadingBarEnabled = false;
|
||||
}
|
||||
public static void LoadingBarSet(float value, ConsoleColor? color = null)
|
||||
{
|
||||
const string left = " --- [",
|
||||
right = "] --- ";
|
||||
int barSize = Console.BufferWidth - left.Length - right.Length,
|
||||
filled = (int)(barSize * value);
|
||||
|
||||
if (filled == lastLoadingValue) return;
|
||||
lastLoadingValue = filled;
|
||||
|
||||
Int2 oldPos = (Console.CursorLeft, Console.CursorTop);
|
||||
|
||||
loadingBarValue = value;
|
||||
loadingBarColor = color ?? Console.ForegroundColor;
|
||||
|
||||
// Erase last bar.
|
||||
Console.SetCursorPosition(0, loadingPosition);
|
||||
Console.Write(new string(' ', lastLoadingBufferSize));
|
||||
Console.CursorLeft = 0;
|
||||
|
||||
// Add new bar.
|
||||
lastLoadingBufferSize = Console.BufferWidth;
|
||||
|
||||
Write(left, newLine: false);
|
||||
ConsoleColor oldFore = Console.ForegroundColor;
|
||||
|
||||
if (color is not null) Console.ForegroundColor = color.Value;
|
||||
Write(new string('=', filled), newLine: false);
|
||||
if (color is not null) Console.ForegroundColor = oldFore;
|
||||
Write(new string(' ', barSize - filled), newLine: false);
|
||||
Write(right, newLine: false);
|
||||
|
||||
if (oldPos.y == Console.CursorTop) oldPos.y++;
|
||||
while (oldPos.y >= Console.BufferHeight)
|
||||
{
|
||||
Console.WriteLine();
|
||||
oldPos.y--;
|
||||
loadingPosition--;
|
||||
}
|
||||
Console.SetCursorPosition(oldPos.x, oldPos.y);
|
||||
}
|
||||
public static void LoadingBarStart(float value = 0, int? position = null, ConsoleColor? color = null)
|
||||
{
|
||||
if (loadingPosition != -1) throw new("The loading bar has already been enabled.");
|
||||
loadingPosition = position ?? Console.CursorTop;
|
||||
LoadingBarEnabled = true;
|
||||
LoadingBarSet(value, color);
|
||||
}
|
||||
|
||||
public static void Write(object? message, ConsoleColor? col = null, bool newLine = true)
|
||||
{
|
||||
ConsoleColor prevCol = Console.ForegroundColor;
|
||||
@ -150,24 +84,45 @@ public static class Tools
|
||||
|
||||
Console.ForegroundColor = prevCol;
|
||||
|
||||
if (newLine && LoadingBarEnabled && Console.CursorTop >= Console.BufferHeight - 1)
|
||||
if (newLine && LoadingBar.Enabled && Console.CursorTop >= Console.BufferHeight - 1)
|
||||
{
|
||||
loadingPosition--;
|
||||
LoadingBarSet(loadingBarValue, loadingBarColor);
|
||||
LoadingBar.position--;
|
||||
LoadingBar.Set(LoadingBar.value, LoadingBar.color);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ValidateUnsafe()
|
||||
{
|
||||
Write("You are about to execute an unsafe command.\nProceed? > ", ConsoleColor.DarkYellow, false);
|
||||
switch (Config.LoadedConfig.RunUnsafeCommands)
|
||||
{
|
||||
case AskMode.Always:
|
||||
Write("[INFO] The shell has been configured to always run unsafe commands. " +
|
||||
"This can be changed in the config.", ConsoleColor.DarkGray);
|
||||
return true;
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.CursorVisible = true;
|
||||
string result = Console.ReadLine()!.Trim().ToLower();
|
||||
Console.CursorVisible = false;
|
||||
Console.ResetColor();
|
||||
case AskMode.Never:
|
||||
Write("[ERROR] The shell has been configured to never run unsafe commands. " +
|
||||
"This can be changed in the config.", ConsoleColor.Red);
|
||||
return false;
|
||||
|
||||
return result == "y" || result == "yes" || result == "t" ||
|
||||
result == "true" || result == "p" || result == "proceed";
|
||||
case AskMode.Ask or _:
|
||||
Write("You are about to execute an unsafe command.\nProceed? > ", ConsoleColor.DarkYellow, false);
|
||||
Int2 start = (Console.CursorLeft, Console.CursorTop);
|
||||
Write("\nTip: You can disable this dialog in the config.", ConsoleColor.DarkGray);
|
||||
int finish = Console.CursorTop;
|
||||
|
||||
Console.SetCursorPosition(start.x, start.y);
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.CursorVisible = true;
|
||||
string result = Console.ReadLine()!.Trim().ToLower();
|
||||
Console.CursorVisible = false;
|
||||
Console.ResetColor();
|
||||
|
||||
Console.SetCursorPosition(0, finish);
|
||||
|
||||
return result == "y" || result == "yes" || result == "t" ||
|
||||
result == "true" || result == "p" || result == "proceed";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user