Made some basic start to the config stuff. More will come later.
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@ -1,12 +1,14 @@
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global using Nerd_STF.Mathematics;
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global using Newtonsoft.Json;
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global using SharpCompress.Archives.Rar;
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global using SharpCompress.Archives.SevenZip;
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global using SharpCompress.Readers;
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global using SrcMod.Shell;
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global using SrcMod.Shell.Interop;
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global using SrcMod.Shell.Modules.ObjectModels;
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global using SrcMod.Shell.ObjectModels;
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global using System;
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global using System.Collections.Generic;
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global using System.ComponentModel;
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global using System.Diagnostics;
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global using System.Formats.Tar;
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global using System.IO;
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46
SrcMod/Shell/ObjectModels/ShellConfig.cs
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46
SrcMod/Shell/ObjectModels/ShellConfig.cs
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@ -0,0 +1,46 @@
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namespace SrcMod.Shell.ObjectModels;
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public class ShellConfig
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{
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public const string FilePath = "config.json";
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public static ShellConfig Defaults => new()
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{
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SteamDirectories = new[]
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{
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"Temp"
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}
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};
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public static ShellConfig LoadedConfig => p_data ?? Defaults;
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private static ShellConfig? p_data;
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public string[] SteamDirectories;
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public static void LoadConfig(string basePath)
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{
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string fullPath = Path.Combine(basePath, FilePath);
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if (!File.Exists(fullPath))
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{
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p_data = null;
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return;
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}
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StreamReader reader = new(fullPath);
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JsonTextReader jsonReader = new(reader);
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p_data = Serializer.Deserialize<ShellConfig>(jsonReader);
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jsonReader.Close();
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reader.Close();
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}
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public static void SaveConfig(string basePath)
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{
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string fullPath = Path.Combine(basePath, FilePath);
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StreamWriter writer = new(fullPath);
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JsonTextWriter jsonWriter = new(writer);
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Serializer.Serialize(jsonWriter, p_data);
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jsonWriter.Close();
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writer.Close();
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}
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}
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@ -1,12 +1,10 @@
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using System.ComponentModel;
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namespace SrcMod.Shell;
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namespace SrcMod.Shell;
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public class Shell
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{
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public const string Author = "That_One_Nerd";
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public const string Name = "SrcMod";
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public const string Version = "Alpha 0.3.2";
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public const string Version = "Alpha 0.3.3";
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public readonly string? ShellDirectory;
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@ -50,6 +48,10 @@ public class Shell
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WorkingDirectory = Directory.GetCurrentDirectory();
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// Load config.
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if (ShellDirectory is null) Write("[WARNING] Could not load config from shell location. Defaults will be used.");
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else ShellConfig.LoadConfig(ShellDirectory);
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// Load modules and commands.
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List<Assembly?> possibleAsms = new()
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{
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@ -250,6 +252,9 @@ public class Shell
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activeCommand.Dispose();
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activeCommand = null;
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}
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if (ShellDirectory is null) Write("[WARNING] Could not save config to shell location. Any changes will be ignored.");
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else ShellConfig.SaveConfig(ShellDirectory);
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return;
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}
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}
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@ -13,6 +13,7 @@
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<ApplicationIcon>Logo.ico</ApplicationIcon>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoWin32Manifest>true</NoWin32Manifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@ -31,6 +32,7 @@
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<ItemGroup>
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<PackageReference Include="Nerd_STF" Version="2.3.2" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="SharpCompress" Version="0.33.0" />
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</ItemGroup>
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@ -1,9 +1,9 @@
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using System.Text;
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namespace SrcMod.Shell;
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namespace SrcMod.Shell;
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public static class Tools
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{
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public static JsonSerializer Serializer { get; private set; }
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private static int loadingPosition = -1;
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private static int lastLoadingBufferSize = 0;
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private static int lastLoadingValue = -1;
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@ -12,6 +12,14 @@ public static class Tools
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public static bool LoadingBarEnabled { get; private set; }
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static Tools()
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{
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Serializer = JsonSerializer.Create(new()
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{
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Formatting = Formatting.Indented
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});
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}
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public static void DisplayWithPages(IEnumerable<string> lines, ConsoleColor? color = null)
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{
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int written = 0;
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