Added some comments.
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@ -22,6 +22,7 @@ public class Config
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private static Config p_applied;
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private static Config p_applied;
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private static Changes? p_changes;
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private static Changes? p_changes;
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// These variables should only exist in the Config class so they aren't marked as shared.
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private static string p_steamLocation;
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private static string p_steamLocation;
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static Config()
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static Config()
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@ -86,6 +87,8 @@ public class Config
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}
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}
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p_steamLocation = (string)key.GetValue("SteamPath")!;
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p_steamLocation = (string)key.GetValue("SteamPath")!;
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// Assign config variables.
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string gameDirDataPath = Path.Combine(p_steamLocation, @"steamapps\libraryfolders.vdf");
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string gameDirDataPath = Path.Combine(p_steamLocation, @"steamapps\libraryfolders.vdf");
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VkvSerializer serializer = new(new()
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VkvSerializer serializer = new(new()
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